Play Game Snack
Hack-a-Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3382 | 2.765 | 2.765 |
Overall | #4729 | 2.255 | 2.255 |
Creativity | #4877 | 2.353 | 2.353 |
Enjoyment | #5753 | 1.647 | 1.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
RPG battle game but instead of playing as the hero, you are a random encounter goblin.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting concept! I absolutely love the style of the game as well!
This is a really good effort for a mostly solo team that only had 24 hours to work. Your core idea is a good one, and should you choose to develop this further, you will have a lot of options for providing more depth in the systems you've created here. All things considered, clever writing, cool art, good job :)
thank you. it means a lot to me to receive a comment like this! I was pretty locked in for a whole day and am quite happy with what came out of it. I was thinking of filling it out a little more and releasing that perhaps, so also thanks for the encouragement.
Nice concept !
A cute joke, not more than that. Good hero design though!
The dialogue was fun, but the rest of the combat was a little basic. Good job though!
thanks! Yeah, I wanted to make the dialogue system deeper and/or add some special attack moves, but jam time and a small team forced us to scope down.
The art was super good, and I love how you implemented the reverse-rolls theme!!!
I really hated the hero, he is too pretty.
sounds like our design goal came across, thanks!
Funny concept and you had some cool art
Neat idea but the gameplay loop is super repetitive without much depth.
thanks. Yeah, I know there's not the higher level gameplay for more traditional RPG fans, but I wanted something more about the vibes and the dialogue/banter is supposed to be more of feature, the combat is secondary. I wanted to add special moves and healing, but alas, for 24 hours and a 2 person team (1 of whom for only a few hours), I wanted to prioritize something simple but polished vs rough and trying to go too deep.
I got a little lost gameplay wise with this one, but I absolutely LOVE the hand-drawn artstyle! The talk-fight mechanic was also interesting, especially with the funny voice lines by my goblin character. Great work!
thank you! the gameplay is just either fight or talk until someone bites the dust. 2 different endings depending on who wins.