loved the concept, really great!!
Gabriel Toschi
Creator of
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I really liked the concept and it would be such a nice party game, specially with those chaotic controls. But the presentation toned down the experience for me, it was really difficult to see what was happening, what items would activate in each moment and how it was the match situation at certain points. If you continue to work on the game, this is my feedback to get your special idea shine even more!
I really liked the concept and it would be such a nice party game, specially with those chaotic controls. But the presentation toned down the experience for me, it was really difficult to see what was happening, what items would activate in each moment and how it was the match situation at certain points. If you continue to work on the game, this is my feedback to get your special idea shine even more!
A really cool variation of the Collapse mechanic with this survivor theme AND gameplay! I really want more development of it, I think that a upgrade shop and some achievements (like Drawkanoid or Vampire Survivors) would be really nice to improve and bring more content to the table.
I've a feedback about the falling magma punitive dynamics: losing a column AND a life AND having even more magma in you is too much. Maybe focusing in just one (like losing columns) and going for high score would give a more pleasant experience.
A really cool variation of the Collapse mechanic with this survivor theme AND gameplay! I really want more development of it, I think that a upgrade shop and some achievements (like Drawkanoid or Vampire Survivors) would be really nice to improve and bring more content to the table.
I've a feedback about the falling magma punitive dynamics: losing a column AND a life AND having even more magma in you is too much. Maybe focusing in just one (like losing columns) and going for high score would give a more pleasant experience.
A cool and simple concept, executed well (it reminded me of the Gravity Suit on Subway Surfers!). For a 10-hour jam, it's impressive! hahah
My feedback is about the acceleration and velocity of the gravity. It feels they are slow to change directions (maybe they are subtracting until 0 again) and really fast to go to max speed - so it's hard to avoid obstacles using the gravity change, but it's easy to keep going into spikes at top and bottom. It's hard to polish, but you can get something of it!
A cool and simple concept, executed well (it reminded me of the Gravity Suit on Subway Surfers!). For a 10-hour jam, it's impressive! hahah
My feedback is about the acceleration and velocity of the gravity. It feels they are slow to change directions (maybe they are subtracting until 0 again) and really fast to go to max speed - so it's hard to avoid obstacles using the gravity change, but it's easy to keep going into spikes at top and bottom. It's hard to polish, but you can get something of it!
So, the opposite of a dungeon crawler is a totally frenetic Lemmings with racing and resource management mechanics? I'm TOTALLY on board!
It's hard to believe this was made in only 48 hours from scratch. Perfect presentation, a really good concept and an even better execution. Some improvements on the characters path algorithm and more content and it's ready to sell. Hope to see you on the Top 20!
So, the opposite of a dungeon crawler is a totally frenetic Lemmings with racing and resource management mechanics? I'm TOTALLY on board!
It's hard to believe this was made in only 48 hours from scratch. Perfect presentation, a really good concept and an even better execution. Some improvements on the characters path algorithm and more content and it's ready to sell. Hope to see you on the Top 20!
I would never even imagined a puzzle game inside a video editing timeline and I completely loved. The fact you get ACTUAL JAM GAMES to compose it on a pseudo-video at the end is really great.
And I read your comment about the rules, and rules are rules, but I think your homage to GMTK, the jam and the jammers is really respectful, creative and fun <3
I would never even imagined a puzzle game inside a video editing timeline and I completely loved. The fact you get ACTUAL JAM GAMES to compose it on a pseudo-video at the end is really great.
And I read your comment about the rules, and rules are rules, but I think your homage to GMTK, the jam and the jammers is really respectful, creative and fun <3