Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Quest GiverView game page

Create and hand out quests to adventurers.
Submitted by CounterfeitBurgersSpeedrunningCommunity, lalkberg, DennisLofgren (@Dennis_Lofgren), LeoRaitaniemi (@LeoRaitaniemi) — 54 minutes, 23 seconds before the deadline
Add to collection

Play game

Quest Giver's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#50742.0793.143
Creativity#58191.8902.857
Overall#58351.7952.714
Enjoyment#61491.4172.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Quest Giver, the roles of a typical RPG are reversed, where the player controls the eponymous quest giver themselves, instead of controlling the adventurers.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I think this is wonderful.  TEN OUT OF TEN

Submitted

Good presentation. But almost 3 GB? Not a lot of people will download this just because of that file size. And it's not like the game would lose anything if it was 2d, even. The tavern did look great, but even though there were a lot of different characters in background, every adventurer was the same, and their requests got repetitive. There is no progression or score to keep track of how many quest you completed, you can only lose by failing quests. I am not sure how levels influenced quest failure chance, as level 90+ adventurer failed a quest with three added difficulty (I suppose), and level ~50 could complete max level kill quest when I tried to kill them on purpose. Overall, I think too much time was spent on presentation, which could be used to improve gameplay.

Developer(+1)

Thank you for the comment. The reason for the filesize is simply because of the fact that we wanted to make it in 3D and use Unreal before we heard the theme, we were aware that the file size might turn people off. As for everything else you said I agree. We realised fairly late in production that the feedback for giving ”bad” quests weren’t enough, but at that point we had to focus on just putting everything together and had to leave it. Thanks for playing!

I know you cant change it but the files to big ,plus i think it wouldnt run on my laptop:(.

Developer

Yeah unfortunately we didn't think about performance and file size until it was too late to take care of it.