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Martin Andani

13
Posts
1
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A member registered May 26, 2023 · View creator page →

Creator of

Recent community posts

yeah theres a bug in level 2, but its still pretty good.

sweet idea but it needs a layout randomizer because i found an exploit which made me win  every time with 22 tiles .the exploit is near the beginning if you look closely and move accordingly, besides that i had fun

i could'nt even play it :(, how is an average gamer supposed  to know how to extract a .jar file ,plus when i extracted it i could'nt locate the main .exe file. instruction would be amazing.

Amazing idea, but theres a bug where if the player catches me instead of loosing a heart i instantly die.

A tutorial is a must.

good art ,music but please put a tutorial like what do i even do.

This a really good idea, really good art simple but effective. Would be nice if they was an option to tweak the fall speed of the chest, cause things can get slow. plus there is a bug where if i rotate the platform to a place where the chest cant fall it still makes that impact sound. Other then that good work :).

fun game ,good music and simple controls. the only problem is the tutorial its really long, as a player i'm expected to jump in a game with a  really short tutorial or even pictures and begin the game. if i could summarize the games mechanics it would be:

*You are the camera

*follow the player with mouse to help player survive

*right mouse click when  there is a camera icon near the player or when his in danger. 

NB: i can also spam the right mouse button so it makes the blue cooldown pointless.

(1 edit)

Amazing music ,sounds and art, good idea but a tutorial is really needed like i was really confused . plus a response from the player ship when hit would be feel good ,like the player ship flashing white or red. 

yes im with this guy a small tutorial is needed.

I know you cant change it but the files to big ,plus i think it wouldnt run on my laptop:(.

The narration , music and art had a perfect blend. A really gloomy vibe and i liked it. Just wish I knew french :(. Would be nice if u had short instruction or tip that told the player they were the camera and had to follow the lantern, because  players assume they move as the lantern  so in conclusion a little heads up before the game would be nice.

My experience with the game has been quite fun, really smooth movement and spell selection, however there is some balancing needed as projectiles in the game are overpowered. Arcane bolt coupled with bounce and pierce and nova create a pleasant bullet storm but turn the game into a button mashing dodging shooter as the difficulty becomes broken , in late stages i hardly aim. All i do is hold the key were my spells are assigned and all do is dodge(amazing doge mechanic) around. The Claw is an attack that requires more skill then the rest and is more risky as you need to close in when attacking this makes it one the least useful spells as its area is small and again makes the monsters job beating you easier. Lastly the AI tracking causes the monsters to get "stuck* or slide near the wall, they sometimes block each other which makes it easier to shoot them. This game is truly amazing and the balancing and bug fixes would be most appreciated. Anyway goodluck.