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Thank you for the comment. The reason for the filesize is simply because of the fact that we wanted to make it in 3D and use Unreal before we heard the theme, we were aware that the file size might turn people off. As for everything else you said I agree. We realised fairly late in production that the feedback for giving ”bad” quests weren’t enough, but at that point we had to focus on just putting everything together and had to leave it. Thanks for playing!