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[NO FULLSCREEN] Snake 2: A Twisted Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2847 | 3.125 | 3.125 |
Overall | #3769 | 2.625 | 2.625 |
Enjoyment | #3886 | 2.375 | 2.375 |
Presentation | #4366 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a normal snake game, the role of the player is to control the snake and try to eat fruits. In this game, the role of the player is to control the fruits and obstacles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
That was a lot harder than I was expecting, especially with the timer. I didn't fully appreciate the "next move" indicator at first because the timer had me convinced I needed to move the map as quickly as possible. Because of that, I thought the snake moved independently and was frantically just spamming keys trying to get it closer to the snake. Once I realized the snake only moved after I moved, things got much more think-y and less spamm-y, though that timer still had me anxious! I think I agree with @gerrrard that seeing a couple moves ahead could be cool.
Fun game and good submission!
funny idea and the snake looks cute but the sound-design gets annoying after some time, but that's a hard thing to do as I experienced myself. All in all good job
For me, snake moves are a bit too unpredictable) One move ahead is a little information
Interesting game, once I realized the snake only move when you move this made the prediction of his movement quite satisfying! This might be something you already thought of, but having an interface that shows more of the snake's moves ahead of time would have been great!