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gerrrard

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A member registered Apr 26, 2021 · View creator page →

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Well.. WFC is used for generation. I guess it's needed to do validation work too, because now completion check is very cheap.
And as from your screen - it's even not effective sometimes)
The game has button "new level", but since validation isn't perfect - it didn't give it to you)
Also, there're particles and sounds after complition too
sorry for that bug happened to you)

Very polished as was already said)
Had some problems with first launch - guess it's engine work

It's a very solid entry, but.. gameplay needs tweeking - every game I was searching for visitors for about 5 minutes, just to find them at the moment they pick a cross..

Wanted to hear whole soundtrack
Unfortunately, couldn't pass 3 points mark)
Flies are not really fast, but sin pattern.. is keeping them to high most of the time

Pawl..
It dropped me)
Art is incredible for a 2 days jam

Surprising stuff here
Reminded one little game about taking pictures of small stick characters

Quite neat-looking. But too little of mechanics)

Fun dynamic mechanic. Sad, that's it alone)

On level with 5 malfunctions I just fell out of level on left size and couldn't restart it)
Also, sound slider or something like that would be nice here.

And as I read in comments below, you already know about restart)

TBH, at first I thought about a bit different game, more like opposite to "unblock me", where player should unblock one block out of puzzle. But things changed at process)
Yes, generation is kinda hard and I can't say it's good enough - I'm rewriting it right now
Highlighting is in plans too as well as different map sizes and different tilesets
Time limitation was very crucial and I'm surprized that managed to be in it..

Thanks a lot for your comment!

I'd love to have an ability to play endless mode)
Or at least not to finish level after achieving the requirements

I guess I'll do something like a hint button to highlight, what placed right)
Also, I accidentally made some mistakes - wrong wall connections for example))
Thanks for review

Well, your idea is interesting there, but I meant different thing) I'd like to have an option to remove an enemy after placing it - if I did it incorrectly

That's a good one - both in idea and realization parts. Style. effects are neat. The only thing I didn't like - disability to remove enemies

Very engaging!

Solid entry in aspects of overall readiness, but not enough strategy as for me - random picking approach worked better than with thinking)

Needs rebalancing as for me. But surprisingly - quite captivating

Looks interesting, but no tutorial isn't good thing there)
Also, needs tweeking in balance and understanding, how towers work and level up

Funny concept, but not enough of variation for me - different cars would make it i guess

Well.. It's as you said)

But in your case - it's really not solved

In right corner there's a piece of road not connected to anything

But yeah.. It may be a bit frustrating

Yes, but player can simply click on it with another block and replace it

And even with 14 hours before deadline..
Amazing - art, idea
Maybe sandbox mod would be fun too)

Professional level
The game itself is suprisingly good for me - never liked trap-unit-building experience

Liked that dynamic! Reminded Katana zero

(1 edit)

Well.. That's not what I would expect to find here)

With minor tweaks, such as dynamic camera and some interaction system for convinience can become something like getting over it)

For me, snake moves are a bit too unpredictable) One move ahead is a little information

Quite a good one. Interesting idea, but some problems with realization - for example, not every rotation is possible in corners (as I remember it's possible in original tetris and it makes the game more consistant)

Very well made on the presentation aspect, but I've got issues with inputs..

Good graphics, but overcomplicated tutorial
Today I'm quite dumb player, so missed understanding of rules)

Oh.. It's strange - I clicked B plenty of times..
Maybe mind tricks me

Was fun, but last minute was quite boring)
Can't understand - why does player need ball platform?

Graphics is very impressive.
Controls are a bit off.
But real problem isn't in that: am I right, that player should constantly swapping? like, I can't swap from more than 5 pixels.. It creates interesting situatuions, but frustrating after a while.

Maybe I just didn't get something though)

Not enough of..  motivation I guess..

Also, hat isn't really usefull, knowing that knights can be outrunned

Well.. Hard to understand what to do.. Or maybe I'm just a bit exhausted for that)

well.. 

Puzzles are procedural, so you can get different levels kinda) 

Maybe new sets of pieces would be fine for variations.. But idk) 

Thanks for review

Well.. I dont have any suggestions.. 

Maybe the best option is to search by yourself.. 

Or to check others' solutions for that

I tried around 5 solutions for that entry, but only one worked fine) 

Well, it's addictive - to seeing next costumes
But only for a minute)
Didn't get, what sign does

Neat. But small)
Was interested in seeing all animations, but it's not really a game - no challenges

Loved. Minimalistic style is great. At first seemed, mechanic is flat, but it's not)