Play game
Round Peg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #704 | 3.606 | 3.606 |
Overall | #1338 | 3.495 | 3.495 |
Creativity | #1586 | 3.545 | 3.545 |
Presentation | #2006 | 3.333 | 3.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the round hole reverses from being able to accept circles to being able to accept squares
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The jump in difficulty from lvl 1 to 2 was wild. I found lvl 3 a bit easier than 2 since there weren't as many obstacles to get stuck on. Cool game, and fun take on the roles reversed theme.
I did find the background quite rough to look at, but maybe that was just a visual bug that came up when I played.
The jump in difficulty from lvl 1 to 2 was wild. I found lvl 3 a bit easier than 2 since there weren't as many obstacles to get stuck on. Cool game, and fun take on the roles reversed theme.
I did find the background quite rough to look at, but maybe that was just a visual bug that came up when I played.
Hi, thanks for playing; if the visual bug was the same as other commenters have pointed out, then I'm looking into it to prevent it from appearing in future games I make—no idea what caused it yet, though.
Thanks for the feedback on the difficult jump. In hindsight, I could have made a star system to alert the player that the number of expected points in levels 2 and 3 is 10 for one star through 25 for three stars. So instead of feeling like the difficulty is changing, it's just that the goal is changing.
You have to be very fast for this game haha ;)!!!
Haha, thanks :) gotta go fast!