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The jump in difficulty from lvl 1 to 2 was wild. I found lvl 3 a bit easier than 2 since there weren't as many obstacles to get stuck on. Cool game, and fun take on the roles reversed theme.

I did find the background quite rough to look at, but maybe that was just a visual bug that came up when I played.

Hi, thanks for playing; if the visual bug was the same as other commenters have pointed out, then I'm looking into it to prevent it from appearing in future games I make—no idea what caused it yet, though.

Thanks for the feedback on the difficult jump. In hindsight, I could have made a star system to alert the player that the number of expected points in levels 2 and 3 is 10 for one star through 25 for three stars. So instead of feeling like the difficulty is changing, it's just that the goal is changing.