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Enemy of My Enemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #800 | 3.841 | 3.841 |
Enjoyment | #1263 | 3.341 | 3.341 |
Overall | #1568 | 3.402 | 3.402 |
Presentation | #2727 | 3.023 | 3.023 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you die, your role "reverses" from adventurer to monster and back again.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great job! I like your concept, though the collision can be annoying especially with the narrow walls when trying to activate a trap or kill an enemy
Very creative! The collisions are quite glitchy though.
I really liked this concept, working as multiple characters with conflicting goals was a clever puzzle. I did get stuck on the scenery a lot, so maybe work on the collision code. Also some kind of indicator on busier levels as to which enemy is closest and which one you start as would be handy. I'd definitely play more levels of this, I think it has lots of scope for expansion.
some great mind boggling puzzles! Almost thought it was broken in the (I think) third level where you had to go back and forth between adventurer to monster to adventurer again. really tripped me up for a couple of tries.
I think this is a great concept, the idea works very well for the puzzles. I really enjoyed it.
Really solid puzzles! I got stuck on the last one for like 20 minutes but managed to do it and felt really good!
Interesting puzzle! Needs clearer indications at the start to better introduce the mechanic to the player. Aside from that, liked it!!!
A very neat idea, with well designed puzzles. I never felt truly lost, but things definitely could have been clearer - a better indication of who I controlled, or who I would go to next would be great, and better collisions are a must (I kept getting stuck to walls). Great job :)