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5hadowduck

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A member registered Jun 14, 2020 · View creator page →

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Woah, who new captcha could be so hard. I couldn't keep up. that pesky ai got me.

I had a lot of fun with this one. I guess I didn't realize the actual goal was to just avoid being pocketed myself at first and tried to pocket as many balls as I could before the actual pool cue could. 

Brings new meaning to "computer crash" as it comes barreling through your cubicle.

this would be hectic in multiplayer. great concept!

Really great visuals! loved the snail model! wish there was sound. but that is honestly just a nitpick at this point. Amazing job for 48hrs!!

I was only able to fart once. probbly need more taco bell.

loved the style. the gameplay was great too. it was honestly pretty tough to keep up with all those adventurers. Great job!

If you want to have a real janky fun time hop on a stool and grab it for a vehicle unparalleled by any modern technology

Speaking of absurd. One time I dreamt aliens invaded an antique shop and then I had to throw books at them to make them go away. 

BURNINATING ALL THE HOUSES! BURNINATING ALL THE HIGHRISES! 

super cool! the items went by a little faster than I would have liked. and I had a hard time catching up to the cars in the lead. also, ended up clicking on the windows behind the game more times than I'd care to admit fullscreen would have been nice. Overall, great job! the graphics were very polished looking.

HAHAAHAHAHAHAHHA!!! loved it! This is how I always played wii bowling. 

found a great glitch that kept raising the miis into the sky. guaranteed win if you can do it. lol

Love the art on the page, real sad there's nothing to play right now.

really cool concept! I'll have to play it on my desktop later, my laptop really hates unreal games and thinks they need to play at 6 fps. definitely saw some great potential there.

Great twist! those pedestrians never saw what's coming. a few frogs too.

Granny's got a sword and is ready to make some mincemeat pie!

Loved it. the models were great, and I had a lot of fun chopping up the apple slimes. though I wish they made a satisfying splat sound when you hit them.

Great reversal of a racing game. only complaint is some of the UI widgets were kindof small for me and hard to actually click on, but maybe that was intentional to increase difficulty?

A beautiful twist on a rhythm classic. loved it. makes me cry every tiem

some great mind boggling puzzles! Almost thought it was broken in the (I think) third level where you had to go back and forth between adventurer to monster to adventurer again. really tripped me up for a couple of tries.

A real good example of making a reverse lemmings. It almost more intuitive than the traditional lemmings games to me. 

the chef originally was only going to dance when built. but we liked him dancing so much we just let him do his thing in the kitchen.

as for the physics, it was most of our first times doing anything 3D in Godot engine, probably would have been smoother if we had used unity, but we really wanted to give Godot a shot and we're pretty happy with what we got in the end given the time constraints and the learning curve.

There's some good bones here. I loved the aesthetic you were going for, I wish there was more here. I'm glad you were able to at least submit something. Hope you learned enough from this jam to do even better the next. 

JUST BRIMMING WITH STYLE! Love the rubberhose stylings of the characters. Great work!

"But what the chef doing fr" He's looking for the Lamb Sauce of course. He can't find it because the devs forgot to make a model for it in the game. 

P.S. pressing R resets the game incase the physics start forming a revolution against you.

I was really pinned down on some of those levels, I had no more ideas to spare. 

HOLY COW THAT ART IS GORGEOUS!!!! that gameplay is really hard though, I feel like it was near pixel perfect accuracy needed to control it. but DANG THAT PIXEL ART BE SO PRETTY!

pretty well put together. the mechanics were simple yet worked well. the one complaint I'd have is I just thought I was the human till the end. 

Such a simple game. it is so easy to just pick up and play. them humans get real nasty in big numbers though. Had a lot of fun with this one!

Brilliant idea! It gets pretty tricky and hectic. I kindof wish there wasn't the countdown or it was only one second to just put you right back in the action.

Thanks. I really wanted to go for a slightly uncomfortable yet lighthearted tone sounds like I just about nailed it. (●'◡'●)

The style was so freakin rad! I was so bad at being out of rhythm. lol 

A great flip of the stealth game. it's everything Sneak King wishes it could be. 

Couldn't tell what the lose condition was, but I kept failing. still a great concept for a 48hr jam!

Great concept. Loved dragging the frogs around by their tongues. tough to master. I'll have to go back later and see if I can actually beat it. 

A classic twist. loved the change to a mouse in a maze, a great trope that fits so well here. 

had an issue where Id die on respawn. but I still had fun. Great job. the art is fantastic!

Seen a few other reverse tower defense games in the jam. This has been the most approachable so far. Really enjoyed playing through it. thought the difficulty was just about right. good job!

took me too long to realize I was playing as the bad guy in level 2. but then I read the controlls and it made a lot more sense. Great concept, I'd love to see an even more fleshed out version.

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The aesthetic is incredible!  The pixel art is so freakin good! 

The concepts are there for the gameplay, but I just couldn't get a handle on it. the balancing feels off. and I feel like I'm trying to manage too many things at once. I wish there was some automation to either the power ups to earn you points or the ships being built into the queue, managing both at the same time as well as the transporter thing was a bit overwhelming if you ask me.  

overall, very impressive for a 48hr jam. Great job!

Woah, pretty intense game. not gunna lie. got a little spooked there. Reminds me of Squirrel stapler, but the perspective changes at the end.


I did have difficulty knowing if I was attacking as the boar though. I was right on the hunter and left clicking like mad and still lost. 

Chef's got the looks and the moves that make all the sandwiches swoon! 

as for the music, for some reason the looping kept breaking after we thought we fixed it. but ce la vie.