Woah, who new captcha could be so hard. I couldn't keep up. that pesky ai got me.
5hadowduck
Creator of
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super cool! the items went by a little faster than I would have liked. and I had a hard time catching up to the cars in the lead. also, ended up clicking on the windows behind the game more times than I'd care to admit fullscreen would have been nice. Overall, great job! the graphics were very polished looking.
the chef originally was only going to dance when built. but we liked him dancing so much we just let him do his thing in the kitchen.
as for the physics, it was most of our first times doing anything 3D in Godot engine, probably would have been smoother if we had used unity, but we really wanted to give Godot a shot and we're pretty happy with what we got in the end given the time constraints and the learning curve.
The aesthetic is incredible! The pixel art is so freakin good!
The concepts are there for the gameplay, but I just couldn't get a handle on it. the balancing feels off. and I feel like I'm trying to manage too many things at once. I wish there was some automation to either the power ups to earn you points or the ships being built into the queue, managing both at the same time as well as the transporter thing was a bit overwhelming if you ask me.
overall, very impressive for a 48hr jam. Great job!