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Treasure AntiHunt - GMTK 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1212 | 3.667 | 3.667 |
Overall | #1763 | 3.333 | 3.333 |
Presentation | #2006 | 3.333 | 3.333 |
Enjoyment | #2114 | 3.000 | 3.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the environment on a game of a miners and your objective is to modify the terrain not letting the miners get their objective.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the general idea, the miners are solid as enemies but defeat felt inevitable. Since your mana growth is fixed and each spell has a certain amount of damage it can inflict, the length of each run feels mostly like a function of new miner hp rate minus mana damage rate.
The NPC AI is designed really well and the concept is nice and simple. Only suggestion I would say is maybe have some way to earn the mana instead of earning it gradually because sitting and waiting to get enough for the boulders isn't that engaging. But the concept works well and the game is more balanced than most of the games in the jam
Actually when you remove a tile you receive 0.1 mana hehe, I forgot to add that into the "tutorial", but thanks for playing :)
nice little game! took me a while to realize how good the boulders were
LOVE this. I played it multiple times. I love the limited colour palette. I want more ways to get MORE mana just to balance the game out and make it last longer. Slime was my favorite.
Try my game? https://itch.io/jam/gmtk-2023/rate/2158241
High score of 555 after a few attempts getting used to the different powers!
Thought it was funny how the miners stopped whatever they were doing to try to attack the slime as well. I wonder if it'd be possible to make the bomb slightly more powerful? It didn't feel as though it did enough damage for the type of item it is, but I can understand if it was simply for gameplay balance purposes.
Well done, it was a fun little game!
Thanks a lot :)