Great! You've got a winner of a concept here!
Joystick Fighters
Creator of
Recent community posts
What a unique aesthetic! Swapping between the moods changing the music was pretty hilarious along with Prosopon's exaggerated faces. Some polish regarding the controls and movement in general would go a long way to helping this one really shine, but as it stands, very nicely done! I hope that you continue to update the game after the jam is finished!
At first I didn't quite understand what was required of the player, but after I understood the goal of the game was to create a line of 5 bricks without any of the same colored blocks touching, it became much more enjoyable! It was frantic trying to race the computer player playing Breakout! A very interesting take on the theme. Hopefully the game can be built upon and explained a little bit more clearly in a post-jam update.
It takes a little while to get used to, I think controller support would be great in a post-jam update. Left stick could be used to move around, right stick could be for the zoom, and the L/R triggers could be for focusing. Definitely appreciated the writing in the how-to-play screen, and the little visual touches such as the camera screen actually displacing the position of the things it's filming were all very nice. Shout-outs to the cool music too, always love it when these game jams use original tunes!
What a funny concept! I unfortunately had issues where the mouse cursor seemed to drift away from where my actual pointer was, though this most likely was a problem on my end and not the developers' side. I think the concept is creative, and it would appeal to someone more inclined to strategy than action.
Loved the presentation, and had a fun time! The perfect dodge mechanic makes the game extra challenging for those looking to get a high score, and of course the dog actually helping the hunter out this time was a great way to add more obstacles. Very well done!
The only criticism I have is the layout of the controls being slightly awkward, but it wasn't enough to get in the way of the fun.
High score of 555 after a few attempts getting used to the different powers!
Thought it was funny how the miners stopped whatever they were doing to try to attack the slime as well. I wonder if it'd be possible to make the bomb slightly more powerful? It didn't feel as though it did enough damage for the type of item it is, but I can understand if it was simply for gameplay balance purposes.
Well done, it was a fun little game!