Really like the sound effects on collisions. I know the shapes were supposed to behave differently but I couldn't get the circle to go up at all to collect the gold circle
2 Bite Processing
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Cool idea and implemented well. If this were expanded upon with more maps you could add random placements of obstacles to make each run unique and feel like you are actually playing against some real player somewhere. I would also like to see 1-2 new different types of projectile obstacles that have different mechanics to make it feel more like a typical tower defense. The way you become a different goon on death was really creative and works great for the game
This was done really well and it feels good to play. It seems like you put a lot of time into designing each enemy and each gem and balancing them accordingly so I feel you should have implemented a menu that tells you exactly what each gem and enemy does or a tooltip where holding shift displays what each does. A lot of time is wasted at the beginning trying to figure out the point of all the different gems because of the lack of knowledge. Great job on this one I had a lot of fun playing it
The NPC AI is designed really well and the concept is nice and simple. Only suggestion I would say is maybe have some way to earn the mana instead of earning it gradually because sitting and waiting to get enough for the boulders isn't that engaging. But the concept works well and the game is more balanced than most of the games in the jam