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Keilgoure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4396 | 2.362 | 3.571 |
Overall | #4779 | 2.236 | 3.381 |
Creativity | #4812 | 2.362 | 3.571 |
Enjoyment | #4934 | 1.984 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the role of a hero entering a roguelike dungeon, you play the role of the monster, with the goal of killing the hero.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
cute game btw
I like the idea of picking up the abilities! And it's one of the first game i finally managed to beat, honestly it's a cute idea, id make it a bit harder maybe spawning more enemies? but all around solid concept!
I'm glad you liked the idea! Balancing was definitely an issue we kept struggling with, and if we continue with the game, we'd love to make rooms more on their own with a wider variety and difficulty of enemies.
Surprising amount of pick up items for a game done in such short time.
Could use some sounds and/or visual effects to make taking and causing damage *pop*
Thanks for the feedback! If we choose to continue developing this game, we'll for sure be adding some sounds.
I really enjoyed it very much! This game is really underrated. Well Done!
Thanks for playing, we're glad you enjoyed it!