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A jam submission

My Untalkative Pal: HeroView game page

Submitted by licorice45 — 9 hours, 11 minutes before the deadline
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My Untalkative Pal: Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#50112.1112.545
Creativity#50842.2612.727
Overall#53192.0102.424
Enjoyment#57351.6582.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your role is the navigator buddy trope that's also the talking weapon trope which players often antagonise but need to progress

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Woahh!!
This game was really impressive.
The cutscene and the animations are amazing!!
Well made!

Submitted

Very cool graphics and interesting game concept!

Submitted(+1)

Congrats on your first public game!

The art in this game is pretty adorable. It's got its own charming style!

I am unsure whether pressing the critical hit button does anything? I couldn't tell if I dealt more damage, or if I had to time it. I don't think giving advice to the player has any gameplay effect either but it is pretty funny so I legally cannot complain

I do really like the idea of the sword just shattering mid-battle and that you then have to repair it, during battle. Clicking on the pieces and watching them slide back into place is pretty satisfying, too. Due to the tweening, I did think that I had to drag-drop them myself for a second, which would be more challenging, but probably a bit unfair considering the sword doesn't have too complex of a pattern so just clicking here is definitely the best option!

Also, thank you for adding the play-without-intro button. Great quality of life addition!

Also also, just spamming the advice button is complete chaos and I love that!

Developer(+1)

Thank you so much and thanks for taking time to write this, I really really appreciate it. You've managed to find so many positives, that feels so nice. 

Also yeah I regret not providing a proper way of telegraphing how critical hit works, there are many small things i wish i added before the deadline but was too burned out at that point,, Very not used to doing so much in such a short time frame, I want to work on that

(+1)

The arts pretty dang cute!

Developer

Aw, thank you !