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(+1)

Congrats on your first public game!

The art in this game is pretty adorable. It's got its own charming style!

I am unsure whether pressing the critical hit button does anything? I couldn't tell if I dealt more damage, or if I had to time it. I don't think giving advice to the player has any gameplay effect either but it is pretty funny so I legally cannot complain

I do really like the idea of the sword just shattering mid-battle and that you then have to repair it, during battle. Clicking on the pieces and watching them slide back into place is pretty satisfying, too. Due to the tweening, I did think that I had to drag-drop them myself for a second, which would be more challenging, but probably a bit unfair considering the sword doesn't have too complex of a pattern so just clicking here is definitely the best option!

Also, thank you for adding the play-without-intro button. Great quality of life addition!

Also also, just spamming the advice button is complete chaos and I love that!

(+1)

Thank you so much and thanks for taking time to write this, I really really appreciate it. You've managed to find so many positives, that feels so nice. 

Also yeah I regret not providing a proper way of telegraphing how critical hit works, there are many small things i wish i added before the deadline but was too burned out at that point,, Very not used to doing so much in such a short time frame, I want to work on that