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Roles Reversed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4116 | 2.646 | 4.000 |
Enjoyment | #4196 | 2.268 | 3.429 |
Overall | #4265 | 2.425 | 3.667 |
Presentation | #4396 | 2.362 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a character who can roll to reverse time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The “YOUR ROLES REVERSED TIME” text in the tutorial was very cool! I liked that. The rolling mechanic itself is also really great. The way it indeed reverses time is an interesting concept that I’d very much like to see in action more, especially perhaps with more level elements than just bullets, or even in a top-down shooter context with a focus entirely on bullets. I mean, maybe it’s just the fancy slow-mo effect talking but I just really liked the mechanic.
Thank goodness I decided to check the game’s comments as I struggled against Level 3 or I might’ve been stuck there all day… Though, other than its impossibility, I must say I wasn’t quite fond of that level anyway as it took the focus away from the time-reversal aspect of rolls in favour of the limited-use aspect of them.
In any case, even though I wasn’t able to try the game’s last two levels, had fun playing it! Will definitely check back for a post-jam version with a fixed Level 3.
Also, the art was quite nice! Liked the little tree-looking guy and it was clear what everything was. Good job with that.
And overall great job with the game! We can only imagine what you could’ve done with two hands… (Get well soon.)
The mechanics are fun to use! I love reversing bullets and rolling my way past obstacles. The presentation has some really nice bits too. Like showing the clock reversing (though at first I was confused about what was happening). As a bit of criticism, I do feel like the roll and reverse mechanics didnt mesh well, or at least the levels didnt highlight their pairing well. I know it's a way to have a literal meaning to "Rolls reverse", but i'm wondering if there could have been more puzzle-like elements to the game with reversal, rather than just rolling to the end and occasionally utilizing the reverse to dodge bullets.
Fun and unique concept, good job! :) Animation for the roll and glowing orbs were really well made. Unfortunetelly I had a hard time in "Don't fall" level and didn't complete it :(
Thanks for the feedback! I just realized that I accidentally made that level unbeatable, essentially making the last levels unreachable. Sorry about that.