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The “YOUR ROLES REVERSED TIME” text in the tutorial was very cool! I liked that. The rolling mechanic itself is also really great. The way it indeed reverses time is an interesting concept that I’d very much like to see in action more, especially perhaps with more level elements than just bullets, or even in a top-down shooter context with a focus entirely on bullets. I mean, maybe it’s just the fancy slow-mo effect talking but I just really liked the mechanic.

Thank goodness I decided to check the game’s comments as I struggled against Level 3 or I might’ve been stuck there all day… Though, other than its impossibility, I must say I wasn’t quite fond of that level anyway as it took the focus away from the time-reversal aspect of rolls in favour of the limited-use aspect of them.

In any case, even though I wasn’t able to try the game’s last two levels, had fun playing it! Will definitely check back for a post-jam version with a fixed Level 3.

Also, the art was quite nice! Liked the little tree-looking guy and it was clear what everything was. Good job with that.

And overall great job with the game! We can only imagine what you could’ve done with two hands… (Get well soon.)