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A jam submission

I, ComputerView game page

2009 Anyone?
Submitted by Eggnition — 9 hours, 6 minutes before the deadline
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I, Computer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#30153.0743.286
Enjoyment#30312.6732.857
Overall#32332.8293.024
Presentation#34812.7392.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a Tower Defense game, but instead of being the one to place down the tower, you're the one attacking instead.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Choosing which pieces to deploy and when ended up being an interesting puzzle to solve! I also liked the gradual introduction of different pieces, which added more complexity and decisions to each level. While certain areas may be a little rough around the edges, it does a very good job of conveying the game's idea and potential.

Submitted

I didn't really understand what to do, so maybe you could make a "instruction part", but it was creative and the arts were really good.

And could you please rate my game too? Thank youu

https://sapient44.itch.io/reversi-soul

Submitted

An OK looking game, but the user experience is lacking. No way to see which is the current tower you are building, no way to see tower health, which made it to be a little hard to enjoy. An interesting idea, but could use more work.

I didn't really know where to press so a few arrows might be needed.  There seems to be a restart button that doesn't do anything because you were actually supposed to press r.  But otherwise it was fun and creative.

Submitted(+1)

The idea of attacking a tower defense makes it quite different because now you can observe and plan how to tackle the attack, like a tactician!

The game can be executed better like placing units and having a “GO” button, and both the units drain being faster. But for anticipation, it could work!

Nonetheless, I enjoyed my time playing the game! Finished it too~ I’m not sure if stacking the units is the dev intended solution though. …and ouch stacking shooting sounds hurts my ears…