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A jam submission

PresetrisView game page

A GMTK Game Jam 2023 Entry (Roles Reversed)
Submitted by Kaiera (@fiaKaiera) — 1 hour, 19 minutes before the deadline
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Presetris's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7893.9383.938
Overall#13133.5003.500
Enjoyment#16733.1883.188
Creativity#21033.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tetris, but you plan your piece queue instead.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (2 edits) (+1)

I keep getting A/S/Space/Down mixed up and frankly if this were mouse/touch-controlled, you wouldn't even need a separate Insert toggle, you'd just hover over where you want the piece to be. Hold could also be exclusive to the menu if it were less confusing about it too. But past all that, the game feels really nice!

The Battle Network-esque menu gauge is really cool, I love periodically planning my actions, and there's some fun risky plays like seeing a good piece coming up and avoiding opening the menu just a little longer. The lack of time pressure when actually placing pieces makes it laidback buuut does leave me wishing for more.

Also, insert is a pretty clever mechanic for how simple it is and you'd think more games would be designed around it. (Handling falling and rotating pieces tends to be pretty annoying to design & implement in my experience, especially for more exotic pieces than tetrominoes, or again, for touch screens)

Submitted

Nice clean look and clever idea.  Fun, but I think I would like it better if there was still a little time pressure while you choose your pieces, like maybe if you just had the option of rearranging the upcoming pieces from the main screen while pieces are falling?

Developer (2 edits) (+1)

Though it’s a good idea and quite engaging, it’s actually a lot trickier to manage it in real time, not to mention it’s also very much makes it so the medium needs to be a touchscreen or a mouse-keyboard combo.

The game’s design is around being usable to controller as well, as that’s actually the medium I am more comfortable with.

I would put some time pressure, but already placing pieces without rotating in itself is actually a bad idea in a hectic situation and makes it even worse for those which Tetris is not a game they commonly get back to. Especially with how the “piece bag” in the background worked.

I wanted it to be a relaxed experience for the game jam, so I designed it around how long you would take to get 100 lines. The lower the better. Sadly, that is not conveyed in this case due to running out of time.

Thank you for your feedback! I always like to see my approach challenged in game jams and see what I can do better. :)

Submitted (1 edit) (+1)

Very relaxing version of tetris! I do wish that there were more restraints on what you could do, for instance, have the queue be unlocked after clearing a line or placing enough pieces, I don't think there is really any reason not to wait for the queue to open when it is on a very short timer. I do like the challenge that comes with not being able to slide or rotate pieces, I think it means that each decision has to be a lot more deliberate and thought-out. I also didn't know what insert mode does, but I think that's really the only mechanic I didn't understand. Overall, nice work!

Developer(+1)

Insert Mode basically places it as if it’s coming from the bottom. Sadly I didn’t have time to either visualize and explain that. It’s on the game page though!

The game is supposed to value shorter time, so hesitating to roll again is actually a penalty, but I made the timer too short so that doesn’t really feel significant.. Giving more progress on the timer based on pieces placed and lines cleared is actually a really good idea. I’ll implement that after! 0:

Thank you for the feedback!

Submitted

superb game

Submitted (2 edits)

Interesting game although it could be quite confusing at times. The graphics and sound effects were all done very well, but I think it would have been a bit more enjoyable if the mechanics were a bit simpler (I'm not quite sure how insert mode worked since it never seemed to trigger). Overall though, I still had a lot of fun, so good job!

Submitted

Windows verison doesnt run for me for some reason, just crashes on start. seems to work fine for other people so guess im the only one. Great pun for the name tho, and a killer idea! shame I cant play it :(

Developer (1 edit) (+1)

That is such a shame!

I think you and a friend of mine would have the same problem if you got stuck with a white screen. Since this is made in Godot 4.1 with Forward+ rendering, it is possible that either your graphics card or system does either not support Vulkan or it’s something related to Forward+.

I sent a copy to my friend with a weaker rendering pipeline and it works. Unfortunately, I can’t mess with the files during the duration of the rating period…

Thank you for telling me this! I thought this was a “unique to one person” case, but it’s good to know to take note of this ahead of time for my work in the future. Especially in game jams!

Submitted(+1)

I really liked the SFX !The graphics are very clean and the idea to select the pieces for the tetris was cool haha
I enjoyed it, well done body !

Submitted(+1)

Fun twist on Tetris! Pretty polished game, but found the keyboard control scheme a bit confusing, kept pressing down arrow to drop, but that would swap insert mode - felt like down arrow and s should have been swapped..

Nice work!

Developer (1 edit)

I thought I disabled down to toggle insert mode… That’s definitely a leftover debug thing… Something to fix post-jam! Thank you for telling me that~

Using S to place is from my history playing tetris and developing the game. It feels more consistent to press next to drop along with both hold and insert (D in this case)

Submitted(+1)

The art and ui are very well polished. The ability to plan the piece queue adds another level of strategy to the game that the original Tetris doesn't have.  Nice job!

Submitted(+1)

Great!, I didnt understand at first what I need to do, but after that I was fun

Submitted(+1)

Very nice! Really clean pixel art and UI. Reminds me of that old sketch video "The Tetris God" haha

Submitted(+1)

Cool idea! It took me a while to understand how the mechanics work, but even without the tutorial, the game looks and plays nice!

Submitted(+1)

The game looks great! I wish the mechanics were explained better in the game, but otherwise it feels really well polished!

Submitted(+1)

Interesting concept! It took me a while to understand some of the mechanics, and I feel like having the queue on a timer doesn't do much since I was spending time staring at the screen to decide my moves anyway, but this is a fun twist on the Tetris mechanics!

Developer (2 edits) (+1)

I wish I had the time to explain mechanics, but I’ll place explanations in the game page’s description and even add them to the game once the jam is over.

I am aware that there’s no pressure but that is intentional. The game is designed to value time. So the lower the time when you reach 100, the better score. Basically, it discourages waiting for the queue timer and trying to make more lines, which adds to the chaos.

The wait time, however, yeah I think that could’ve been longer to balance it out. Thank you for the feedback!