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A jam submission

You're in ControlView game page

The backup to your games have been destroyed, and an investor is coming to check them out... What do you do!?
Submitted by K4R4SU.exe — 8 hours, 52 minutes before the deadline

Play game

You're in Control's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5933.9383.938
Overall#27253.0003.000
Presentation#35722.6882.688
Enjoyment#38862.3752.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the game's "logic" by running console commands to run thing such as moving platforms, and creating colliders.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I thought the idea was really cool. I think the design was good but would greatly benefit from some quality of life improvements: List of known commands(auto-correct), Up to go back to a previous command, and the ability to slowdown time would be good to avoid the need for quick typing.

Submitted

Interesting Idea, Just as others have said it's a bit difficult to get the hang of and do properly

Submitted

I’m getting pretty lucky to hit two “games for programmers” in a row. :D

I think part of the game’s complexity is its lack of a proper UI. This is kind of a game that depends on it quite a lot. And it’s hard to make a good UI for a jam game for sure.

So I have some mixed feelings for the game. On the one hand, I enjoy the idea. The graphics are good too. On the other hand, it’s a little bit too confusing even for a programmer (I suppose they’re the target audience for this game).

Submitted

Super super super creative idea and implementation of it. The only feedback I have for a post jam version would be to make it a tad easier but other then that very well done. :D 

Submitted

Promising prototype, good luck.

It's a lot to ask for specific syntax imo. Took a while to understand how to create a collider and that's coming from a fellow developer. The console doesn't automatically refocus when you enter something and there's no memory function like most real consoles have. Fun idea but it could use a little handholding.

Developer

Haha, yeah I had some plans for some more user friendly features like error messages for bad inputs or an auto complete type thing, but I like sleep.

I'm not sure if it's on my end but when I typed in CreateCollider(10, a), it doesn't seem to be working

Developer

Yeah it wasn't so clear so that's my bad, the coordinates included the x and y for one parameter. The second coordinate denotes the end of the collider. So the intended command was CreateCollider(a10, a13)

Veryy hard in some levels, also even if you "fail" the level you can still progress if the guy makes it to the otherside meaning you can win the final screen by doing nothing.