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RaaphRaaph

22
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A member registered May 16, 2021 · View creator page →

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This was fun for a good while. Until it became too easy and the challenge was gone. I also softlocked myself instantly in my first playthrough because I didn't understand the mechanics yet and placed a high wall between me and the sock. I think I could've gone indefinitely but I quit because the challenge was gone. Controller the moth was fun and the concept is cool. 

The loot rooms make a permanent sound so you can find them easier but the maze is randomly generated so you could have had poor luck. Thanks for playing!

Shooting around corners like nobodies business is a fun mechanic. Instead of the different gamemodes maybe your time would have been better spent polishing a single game mode and creating more content/interesting enemies/guns. 

The whole mode switch basically boils down to having two attacks and as such could be more interesting imo. Looks and sounds good but the bosses don't really telegraph their attacks well enough to be super interesting to me and it ends up falling kind of flat in terms of gameplay. 

The whole mode switch basically boils down to having two attacks and as such could be more interesting imo. Looks and sounds good but the bosses don't really telegraph their attacks well enough to be super interesting to me and it ends up falling kind of flat in terms of gameplay. 

This could really easily have been a webGL build I think. There is so little content it's hard to judge in any meaningful way imo. The few stages that are there are fun to play and I like the aesthetics.  

A full game would be awesome. Almost tempted to speedrun this demo for how smooth the controls and animations are. 

It's a lot to ask for specific syntax imo. Took a while to understand how to create a collider and that's coming from a fellow developer. The console doesn't automatically refocus when you enter something and there's no memory function like most real consoles have. Fun idea but it could use a little handholding.

You're really not supposed to explore the map. We forgot to add a collider to the door. 

Great game, fun to play and nice presentation. I don't really see how this fits 'roles reversed' because to me it's just a game where you play as a dog. Granted that's more a problem with the theme of this year.

The polish is great and it's a fun TD game but it ends up just being a TD game where the units are pre-placed. This feels like a problem with the theme this year. I softlocked myself by going for the money stage 2.

Moving a horde at once is fun and the green pallette works well. An extra layer of mechanics could elevate it to a really fun concept imo. 

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PLEASE DON'T WALK TROUGH THE DOOR PRETEND IT IS SOLID 

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Created for local co-op but can easily be played solo. 

Great writing despite the spelling errors, refreshing concept. Good job. 

unintuitive at first but fun to play.

Instructions unclear, stuck with sticky keys. 

Couldn't move?

Music is dope, game doesn't really make sense to me. 

Concept is fun but the game is buggy

Fun concept

Fun concept