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Bullseye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1861 | 3.398 | 3.769 |
Enjoyment | #2021 | 3.051 | 3.385 |
Overall | #2131 | 3.213 | 3.564 |
Creativity | #2660 | 3.190 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the person shooting the gun you are the bullet
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool concept! I wish the bullet popped out in color from the environment. If not a tutorial to click on the circle that is meant to be the bullet would be nice. Other than that the game art style, sounds and slowdown, drag to direct mechanics are well done!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
Well done on your game! I played through the entire game and overall it was an enjoyable little game that has much potential to scale.
A list of comments I have:
- I found the game very challenging, mostly due to controls
-I would've preferred to point where the ball should go instead of 'slingshotting' the bullet by dragging behind it
-Either the dragging should not require you to hit the bullet, or the hitboxes should be more generous, I struggled to get a hold of the bullet sometimes, esspecially since it is not on a fixed position on the screen
-The hitboxes of some of the objects were a bit punishing or a bit too lenient sometimes, this was especially noticeable on objects you scaled a lot
-The game would really benefit from having incentive to go fast, for example there could be destructable object you can only push through with a certain amount of speed. To aid that perhaps you should got for less tight corridors to promote more risk taking from the player
-The cooldown and limited usage of the slomo had no feedback, there should be some visual or auditory indicator (apart from the text!) to tell the player it is about to run out
-I have a widescreen monitor and some UI elements appeared (partially) off screen
Dont be fooled by the large number of comments, I did thoroughly enjoy your game, and the idea and concept behind the game is great. There's just a few (relatively minor) thing which I think could elevate your game from a good game to an amazing game next time!
thanks for the feedback really appreciate it
It is very hard, but i like it!
Using the slowmo to readjust the bullets trajectory was fun! It is pretty difficult but it was fun seeing how far I could get
The visuals were very pretty! The gameplay was actually really tough! I enjoyed challenging myself to not use the slowmo
Love the visuals and is pretty fun!
Amazing game fun to play very creative nice visuals could use a bit of work and also is a bit hard but overall really good game
Fine this game is