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butterboygames

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A member registered Jun 16, 2023 · View creator page →

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you can add contributors any time in or after the jam 

thank you! This is my 9th jam game with a leaderboard so I have lots of practice implementing them lol, I use something called LootLocker, it's easy with Gamemaker but I'm not sure about other engines. Thanks for playing!

Thanks for playing! I'm happy you enjoyed it. Trying to fill the elevator with all ghosts of the same colour is harder than it seems because you accidentally pick up other colours at the same time so you have deliver those in the correct order to maneuver the ghosts correctly, it can get pretty complicated when trying to get a really high score

This is extremely impressive for a jam game, the visuals and music are all great and it fits the theme perfectly! If you're planning on working on it post jam I think the addition of rival ant colonies would be great, so you have to compete with them for resources and maybe even fight over territory (like if two different types of ant are close to each other they will collide with each other a both ants will die, so you have to tactically choose where to send your ants depending on your numbers and that rival colonies numbers). This could then even lead to having guardian ants that follow the queen around for protection. Giving the player the choice when they create new ants of being collectors, attackers and protectors. There's a lot that could be done with this to expand it and I hope you keep working on it! Truly a great submission, well done to everyone that worked on!

A simple but fun game! It took me a while to realise that the power ups were giving me a shield because I was looking at the centre of the screen to avoid obstacles instead of looking at my ship. It gets so fast at higher scores! (not a bad thing btw, it definitely helps with engagement). My highscore was 69 (nice). The art is really nice too. Good job!

Very cool mechanic being able to split into multiple parts and using the other slimes as a distraction/cover to get past obstacles. I think you could make more use of the switching to another slime at death mechanic, like using your main slime to distract an enemy and then switching to a safe slime to escape. The tutorial is cool but can be skipped over without reading by just going through the exit doors (especially the one showing the shooter and scale modifier, as you start right next to the door), so maybe making it so the player has to get past one of each enemy type in each tutorial room before they can reach the door is a good idea? The fire rate of shooters is too high in my opinion and can be a bit too punishing in some areas. I think the concept is pretty cool and could definitely be expanded upon, nice work!

lol alright I have a couple more games left on my list and then I'm coming back to beat 200k!

I had fun trying to optimise a build that would get me as far as possible! I was a bit confused at first but then when I worked it out it was a blast. I think the difficulty scaling is actually pretty good tbh, but maybe a ship repair to get some health back but which also costs more each time you use it would be a good addition? It gets very hectic at high distances, but personally I think thats a good thing. I had fun with this one and when the jam is over I might come back and try beat my score (somewhere around 190k). Good work!

I enjoyed this way more than I expected I would when I saw what type of game it was! To the point that I kept playing after reaching the goal just to see how much I could earn in one run. If there was more upgrades and more planet types I would have definitely kept playing for longer! Simple but pretty fun. GG

.exes are pretty sus and usually give virus warnings when opening, for future games I'd recommend packaging as a zip instead. But to anyone reading this the game is legit so download it and give it a play! 

I've never spammed left click so fast in my life! Very simple but surprisingly fun

Very fun little game with a surprising amount of levels for a game jam! I got 9/16 gold medals on my first play through without retrying any levels, I'll probably come back to this and try to get every gold when the jam is over (got other games to play and rate for now). Nice and simple but made me want to keep playing! Perfect amount of juice without being over the top, great submission GG

Nothing compares to the scale of a black hole! I wish there was some indication of what to do for each mini game, the 1st and 3rd were pretty straight forward but I couldn't figure out the music one, I'm assuming it was something to do with playing a correct music scale but maybe I was doing something wrong. Luckily I still managed to complete the game without finishing that one! I got a good laugh out of the intro too. Definitely a unique submission haha but thoroughly enjoyed! Nice work  

I'm not very good at these kinds of games but there was just something so satisfying about slotting the pipes together in this! I appreciate that it was action limited instead of time limited so I had time to think and plan my moves ahead. The visuals are great and everything works together really well. Nice work making a good game in a genre I don't usually like! GG

This reminds me of some classic ps1 games from my childhood! It's a good take on the theme and I enjoyed playing it. I couldn't get past the 3rd level because I felt like the timer was a bit short to collect all 11 syringes. Also the gun refills should be a different colour to the syringes because from a distance it can be hard to tell what is your target to complete the level.  Oh and some control of movement while in the air would be a great addition. Hopefully you keep working on this some more when the jam is over because I think with a few small changes this could be a really fun little game, but overall a good submission! GG 

thank you! Also you can zoom in and out with the mouse wheel (but the game doesn't ever tell you that haha oops)

they are the unskilled workers, every worker can work in every room. But the coloured ones are twice as efficient in the rooms of their colour. I send brown hats out to find more workers 

oooh thanks for playing! I would absolutely love to see the VOD! Your auto extend suggestion is a good idea and I will add that in my next update for sure! You don't need to collect every gem to complete the world, you just need to finish each level, but I am happy that you wanted to try to collect all the gems anyway! Thank you for playing I appreciate it and your feedback

the whole point of a gamejam is to make a game in the alloted time around the theme of that specific jam. And after the submission period is over people rate what was made in the alloted time, so you can't just update your game in the rating period, that isn't sabotage, all game jams are like that. You've been disqualified because your game clearly wasn't made for this specific jam

wow for a first game that is even more impressive well done! Yeah its the gamedev curse of getting too good at your own game and losing what it feels like to be a new player lol. I'd recommend making the first level just some walls the player has to manoeuvre around, without having any hazards, so they player has a safe space to learn the controls (you have to think someone might have never played a game like this before). And then in level two have a couple of hazards that the player has to avoid to advance, but make it pretty easy to avoid. Then after a few levels of building the players skill you can start throwing the real levels at them. Let me know if you need any playtesting for updates I'd be happy to

Unfortunately the inconsistent jump made it impossible to advance, but the gameplay is good and I like the level transition showing the whole level and them zooming in to the player. If you make a post jam update fixing the bugs let me know and I'll play it again because the controls seem pretty tight and I'd like to see more of the level designs

I said wow out loud when I first opened the game because it looks great and the controls are tight and way the level tilts is brilliant. It's a shame that it is so difficult and really hard to get past even the first room. I feel like the first room should be really easy and just there to make sure the player understands the movement and the objective, and then gradually increase the difficulty over the game, and checkpoints after each level would really help because dying in level 2 and having to redo the difficult first level isn't great. Honestly though this is a very good submission, the visuals, sounds, controls, and theme are all spot on. It just starts way too difficult without any time to get into the flow of the game first. I am still rating this game highly though cause like I said it is really well made, well done

You need to avoid the plates on the floor, if you touch them it triggers the guard

As someone who never plays shooters, that sensitivity was way too high for me and made putting the gun down and manoeuvring between the buttons more frustrating than it should be, although that could just be skill issue on my end lol. The gameplay loop is good, just there could be more to purchase/upgrade and maybe having another window on the side so the enemies can go to more than one window would be good to help mix it up a bit. I didn't manage to complete it and only made it about 25km, having the distance travelled on the game over screen would be good too. Also on one of my runs I ran out of ammo and didn't have enough money to buy more (also a skill issue but annoying lol). I think the shotgun should fire multiple bullets in a scatter so you have more chance of hitting the enemies without having to have exact aim. Its a good game, its a nice take on the theme and I think with a few changes it could be really fun, nice work

I can play these kinda games for hours lol. Sometimes you can get into situations with no way out, especially in the slow lane, maybe a permanently empty lane in between each lane so there's always a space to safely move into, but those lanes don't give the player any score (or maybe even remove score if you drive in them for too long) could be a solution. The hit boxes are too big and seem inconsistent, for a game like this I think you should make the hit box for the player slightly smaller than the actual player sprite so the player feels like they are pulling off some close calls (could even include a combo bonus for chaining together close calls). Having this game in portrait orientation would be better because you'd be able to see further ahead and have more time to react to incoming cars, currently if you are moving fast, especially in the fast lane, there is almost no time to react. Also I should be able to press play with the space bar from the main menu so I don't have to keep switching from keyboard to mouse and back, but that isn't a huge issue. Overall I had fun playing this, and with a few small changes I think this could be a really fun game, nice work

This is very difficult and I think that it would benefit massively from some generous cayote time, the majority of my deaths were from me running off the edges, especially since a lot of gaps seemed close to the jumps max distance so I'd try to jump at the last second. I like the idea of having to find different routes through the same level, and activating obelisk to gain a 2nd jump to help avoid hazards that you placed yourself is pretty cool. I had to close and restart the game a few times because of respawn glitches, so a restart button would've been nice. Also it needs some indicator to press E to interact with things, or maybe the first time you touch an obelisk it is activated automatically and then removed from the next run and the house is interacted with automatically too could work for this. The music was nice, some sound when obelisks are activated would go a long way. Personally I would remove the spikes entirely but that might just be because they killed me so many times lol. Good game I had fun/frustration with it.

just drag your choice to the top and click update vote

https://discord.com/invite/jRpY8GMQXM

Good idea! I'll add the fullscreen toggle text to the main menu tonight

Also added grapple buffering (like jump buffering, but for grappling) and some other quality of life stuff

thanks for playing! I agree the difficulty might be a bit much, I tried to find a good balance of not too easy or too hard, but I guess I play tested it too much and lost track of how it would feel for a first time player. As for the theme, I guess it's more of One Tool, Two Uses 😅 with being able to use the grapple to move the player and also move the blocks to solve the puzzles, I wanted to add more uses, but yk... gamejams lol. I'm glad you liked it though!

I appreciate you giving it a try as always! Yeah I actually held back on level design for the sake of the jam, I didn't want to make it so difficult that no one completed it. But if I was going to expand on it I would add some really challenging levels. I'm working on a longer term project already, but maybe I should put that aside for now and work on this one some more instead

https://butterboygames.itch.io/animalcules

https://butterboygames.itch.io/animalcules

Id love to see you play this! When does the stream start?

Appreciate the feedback!

You're playing as a bacteria trying to multiply and survive for as long as possible before the immune system wipes you out.

You get an upgrade screen every 25 food/orbs you collect (I'll add a progress bar if I have time), and you multiply every 5 food of each type you collect, the amount depends on that types upgrade level

I died with 2:35 left on my first attempt but that was because I didn't realise the importance of the helm for a while. I don't know if you wanted the player to have to move between controlling the vehicle and buying upgrades or not, but I just placed the helm next to the upgrade area to have access to both at the same time. And then it became quite easy after getting enough boosters to be able to easily dodge any obstacles and also placing enough harpoons to clear a path. The mechanics for placing the objects are really smooth and the entire game plays well, it can just get a bit repetitive after a while, maybe making it so mountains start to appear more frequently would be a good idea 

Simple idea but well executed. It took me 3 attempts to complete it, I think it would be interesting if each day more sheep get added and then the aim is to see how many days you can survive. The art is great and I enjoyed playing even though it is really short

My highscore is 3262, i'm not sure how good that is as I was getting hit a lot but I also dodged a lot haha, I was also on negative score for pretty much the entire run, I think either slowing the enemies down or making less spawn at a time to give the player more chance to react would be good and maybe have it so it increases in speed over time so the player has time to get a feel for it before it gets too crazy, but I understand that the aim was to be chaotic and you definitely achieved that

man those damn feathers. This got me in the way super meat boy did with the bandages, completing the level isn't enough, have to get the feathers too haha, brilliant addition to the game. My only complaint would be that it took me an embarrassingly long time to realise I had to jump into the block to destroy it, so maybe make the visuals more obvious on that one. I really had fun with this game