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A jam submission

DioretsaView game page

Asteroids, but backwards
Submitted by UwertaDev — 6 hours, 10 minutes before the deadline
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Dioretsa's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13003.3263.326
Creativity#17553.4883.488
Overall#20323.2483.248
Presentation#29432.9302.930

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Asteroids, but you control the asteroids, not the ship

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
(+1)

Very nostalgic. Good idea.

Developer

Thank you! I considered a couple ideas before this one, but in the end I decided that this one was both interesting, and something that I could reasonably pull of in only 48 hours. Glad you liked it!

(+1)

Cool concept, wish it was a little bit faster and that the asteroids didn't have air-drag (slowdown) when throwing them onto the field, but the idea is super solid and fun!

Developer(+1)

Thank you for the feedback!

I added the physics drag because without it, you could get the asteroids moving super fast when you threw them which made it too easy to hit the AI before it could react. However, I probably could have made the throwing feel less sluggish while still having a speed limit if I had used a more custom solution (Maybe no speed limit outside the arena, but immediately slow the asteroids down as soon as they enter it? Maybe only apply drag above a certain speed?). If I had more time to playtest, that is something I would have experimented with.

Submitted(+1)

Nice one, great idea! Just one point... the asteroid dragging was kind of slow for me and the shooting sound was a bit too often & repetetive, so I switched off the sound after a bit. Other than that, I enjoyed it much!

Developer

Thanks for the feedback!

In regards to the asteroid dragging, I needed some way to enforce a speed limit, or else it would be too easy to throw the asteroids too quickly for the AI to react to. I used built-in physics drag, but I probably could have made things feel nicer to throw while still having a reasonable speed limit with a more custom solution.

In regards to the sounds, I tried to pick a sound that wasn't too obnoxious, but sound was one of the last things I added and it was like 5AM before the deadline, so I was super tired. I probably could have done a better job with the sounds if I wasn't so tired. Usually, I'd try to record my own SFX instead of using other audio packs, but the time limit got in my way.

Submitted(+1)

A delightful twist on a classic formula. The AI was quite a good shot. Think one thing it could use is a little more emphasis on where the asteroids are gonna pop up from off screen. Dig it so far though.

Developer

Thank you for the feedback! Yeah, spotting the new steroids is definitely an issue. If I had more time to playtest, I might've made them bigger or a different color.

Viewing comments 24 to 21 of 24 · Next page · Last page