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Malic

143
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A member registered Jun 16, 2020 · View creator page →

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Made a giant chicken-dragon. Can't get much better than that.

Most adorable game I've played of the bunch. Noticed a couple of the patterns seemed impossible to grab, so might be worth giving a poke at the enemy spawning process if you want to really smooth the edges on this particular gem. Nice core gameplay loop overall. 

An entertaining and creative concept, the number of levels on display is impressive.

A delightful experience, very relaxing. Would have liked to see the edges of the implied diorama going on, might have helped better sell the small scale of things on the last level; as is feels unnaturally confining camera wise. Still though, thoroughly great vibes.

Almost wrote a review here in gibberish, but decided against it last minute. It looked quite cool building up in the background, but the platforming gameplay left something to be desired, a fact doubly mired down by the backtracking. I liked the character banter. 

This was a wonderful platformer. The visuals were really top notch, and the whole experience had a Dreamcast-esque vibe to it that proved quite cohesive and coherent. Only problem I really ran into was not needing many of the objects to solve the puzzles in some of the later levels, but I also feel taking further advantage of the shrinking and growing mechanic was part of the point. The music was quite fitting as well. Delightful work.

Quite a pleasant puzzle platformer. The sound effects in particular help to make even the potentially frustrating bits quite calming indeed, though there are some of the puzzles where you have to click rather fast and the soundscape gets a bit too cluttered. Offers up an impressive array of levels with a rather pleasing set of aesthetics given the time used to create it. Wonderful work.

Some really spooky candle lighting could really elevate this already ominous entry. Dig the vibes and want to see more.

Really satisfying ship combat game, and the scale of the fortress was quite immense. The dash of the ship after an evade felt as though it threw you a little too fast, but overall the combat was quite fun and really sold the lone shooter dealing with an giant obstacle really made it feel like a fight against the odds. Excellent work.

Thanks for the recommendation. I've heard Krita is a really solid art program, perhaps I should look into it if any future projects call for a custom skybox construction. Textures in general are a bit of a weak spot of mine, as I often settle for Vertex Painting the things I model and animate in Blender.


What I really want to find is a workflow that lets me do custom textures that also have light emissions for some of the colors and not others.

Quite a challenging platforming game. Really enjoyed the meta angle with the glimpses behind the scenes of things. The way the player character squashed and stretched with the movement added quite a bit to the overall feel of the game. Superb work.

This game is both adorable and humorous. Wonderfully entertaining work.

I enjoyed this Terrarium crafter. While it would have been nice to see the environment playing out across long periods of time I can appreciate how tricky it would have been to get all these different components to work together in such a way. Just about anything that comes out of this ends up visually appealing, even if it doesn't quite meet the climate requirements. Good stuff.

Thank you kindly, it can be quite tricky, but I am glad you enjoyed what you did. As for the Skybox, no, that was a unity store asset I picked up some time ago on sale. I believe it's in a set that still goes by the name All Skies.

Quite a crafty puzzle indeed, just the 2nd puzzle got me looking through the amusing and perhaps a shade too tiny help link. Clever work.

Yeah once it bounces too far forward or backwards it can become difficult if not impossible to catch.

Immaculate exploration of the theme. I do wish the dash had some more oomph to it, especially when the giant starts to toss you really far into space during the enlargement sequences. For as complex as gravitational adjustment stuff must have been this game is remarkably well realized. Superb work.

I enjoyed this eyebot-laden entry. Though the sound effects when upgraded with the shotgun sounded a little too punchy, and the bosses seemed a little weak; I definitely got some enjoyment spinning around and laying waste to wave upon wave of spaceships. Nice work.

Rocket shotgun combo goes big. I really enjoyed the abrasive vibe of this game. Definitely has some potential with some fun character models. More games need more bugs.

Thank you for giving it a go, it is certainly not easy holding up a world.

That's understandable, it can be quite tricky. Thank you for trying.

Adorable city driving game. Ran into a slight problem where landing on a sloped surface could get the car stuck, but thankfully adjusting the car shape and size could usually get the car unstuck. Could definitely see scaling this game up quite a bit.

Had me at the super S, stayed for the surreal little demo. Had what I suspect might be a bug where whenever I jumped up on something I would repeatedly bounce up and down. The comedic tone of the notes as well as the core premise has some entertaining potential for certain.

A fun musical riff on a classic puzzle. I think the sound effects can use some tightening up, at the moment they sound just a touch too intense (almost like when a microphone peaks) when you get a few too many pops chained together.

Game reached its zenith when I had three chords pop perfectly in tune with the background track. Quality work.

A fun grab-em-up. Encountered a small bug during the civilization phase where the helicopters seem to lock in on the tendril's location on the horizontal axis and begin rapidly oscillating between left and right orientation. Think it'd be fun to be able to nab everything along the tendril as well. The sound effects were funny, and the music was certainly pleasant as well.

Always enjoy a good riff on minigolf, and the puzzly element of having to figure out which moves to make in advance proves both challenging and entertaining. All the while the random scaling of assets provides a nice degree of wiggle room to help alleviate the potentially far more frustrating challenge of a more traditional course. Nice work.

Sharp and well executed concept, though I was able to get pretty far along just randomly pressing buttons. I think this is a product of the odds being fairly high that any given move will eliminate something. Can still get embroiled in some particularly tricky positions though after some time. Solid background music as well.

I think there's some real potential with this. After a while I got into a bit of a groove making a set of stairs back and forth.  As others have mentioned there is a problem with the text, but also during the tower climbing I found that placing down layers too fast could make the meteors turn invisible (though it is possible perhaps the block manifesting is covering up the meteor's appearance in 3d).

Should definitely keep at it.

Thanks!

Quite punchy tower defense game. Had some kind of bug after a while where the game screen went dark, but until then was certainly enjoying things. Really like the designs in general, particularly the encroaching virus army.

I like how the layout of things makes heading to the right far more difficult than heading leftwards. Movement was rather fun once you got the hang of it.

Thank you kindly.

A fun three dimensional puzzle. The sound effects really added a lot to the overall experience, and the dithering helped too. Certainly awkward to manage, but said awkwardness produces some rather humorous final results inside the bottle.

Became a rabbit and a mouse, and found the fun zalgo text area. I liked how animated the text was, more dramatic than most twine type games. Certainly looking forward to more of this peculiar tower, might just take another jaunt shortly, what's the worst that can happen?

The deer seed is planted, waiting to see what this grows into.

Lots of potential in this one. Definitely think I'm running into a bug with window information not updating if I leave them open while the other window interactions are adjusting them, but iron out a few kinks and you've really got something building up here.

Given this a couple ganders. I am digging the setup. The various donkey transformations were delightful.

A glorious fever dream. A truly cursed console launch. The one they I really want to see is some faster swapping between the three forms to try and chain movement tech together. Like power gliding full speed with the cow before switching to the bird for some kind of tricky egg shot. Definitely would be keen on seeing more of this in the future, stellar work gamers.

Most excellent, been a lot of interesting ones. Gonna have to rev up those comments the next few days.

As surreal and janky as The Glibbs is I can scarcely imagine how nonsensical it would be to those unfamiliar with the material it parodies. Thanks for giving it a try though.