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Shroom Goons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4396 | 2.362 | 3.571 |
Enjoyment | #5126 | 1.890 | 2.857 |
Overall | #5148 | 2.079 | 3.143 |
Creativity | #5644 | 1.984 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control the security in a stealth heist game instead of the thief.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun puzzle game once I figured out how it worked :)
Would love to see more levels for this.
Very cute style--I love it! And so many shroom options!
Really cute! Love the visuals for it. The dinamic music was an extremely pleasant surprise! Really made me feel like "Oh shit! Its going down now!". The game misses a tutorial though... took me a bit to manage to place the units, and to figure out how damage works (maybe its a bug?). Also there's no quit button, wich was a bit of a pain. But was cool! Hope you guys do more!
Nice art (especially the menu) and a concept with potential which ends up being an interesting spin on the tower-defense genre. I'm guessing there's a single level right now and it's missing some in-game elements telling you exactly how many units you can place and when exactly those units die/disappear.
Yes, we were missing a lot of UI elements and gameplay complexity that would be in a final product version. Thank you so much for playing our game though!
I loved the music and the artstyle. I also really liked your concept, but sadly enough the mushrooms didn't see the person even when the person stood on the yellow tiles. I also would have loved an exit button.
It is supposed to take 3 steps in the yellow for the intruder to be spotted, but we didn't have enough time to implement a suspicion meter (or for that matter put it in the game). Thank you for playing though!
Thanks for clarifying. A suspicion meter would indeed have made the game a lot easier to understand.