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Nice art (especially the menu) and a concept with potential which ends up being an interesting spin on the tower-defense genre. I'm guessing there's a single level right now and it's missing some in-game elements telling you exactly how many units you can place and when exactly those units die/disappear.

Yes, we were missing a lot of UI elements and gameplay complexity that would be in a final product version. Thank you so much for playing our game though!