The platforming was pretty fun to execute, lots of tech. But I think there could of been a little more tutorialization. Lots of barreling through rooms without really understanding what I was doing, ending in getting stuck on what looks like a simple jump.
Also the boss, literally took me 20 minutes to beat and taught me more about the movement than the rest of the level.
But very fun overall!
stackman
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Graphics and audio were on point!
As for how it played, it felt like the game was asking for a lot more precision than the controls were providing. Even on level 1, it was very difficult to course correct jumps. Barely tapping the keys often resulted in over-correction by a deadly margin.
Add the modifiers on top of that and getting even simple jumps done becomes ridiculously arduous. Maybe that was the point, but it felt like it went too far.
The different modes felt underwhelming at first, but eventually grew on me.
Also, at some point (after big enemy gun mode?) the enemy AI broke and didn't re-enable until the very end. Which was also a bit of a let down, because I was given a rocket launcher, which felt significantly weaker than what I had been using up to that point.
Pretty neat game. I liked (eating?) the plates and the store owners startled me a few times.
The constant phone ring was annoying. In the third level, I got stuck between an owner that spawned to block the door and the exit which wouldn't open.
Don't know if something was supposed to happen cause I waited until my entertainment bar emptied and all I saw was a second owner spawn in next to the first.