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Shapeson's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4423 | 2.173 | 3.286 |
Overall | #5467 | 1.953 | 2.952 |
Creativity | #5644 | 1.984 | 3.000 |
Presentation | #5893 | 1.701 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, we are the god of shapes, who tries to protect his sleeping son. To do so, the player has to control the world by rotating it, and as such the god's son moves based on physics. The aim is to rescue his sleeping son, by taking over the world's rotation.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Godot!~ I love godot games. Great idea bro. But sometimes the world/stage just clips out of your screen and you can't see your player
Thanks! and yeah I was aware of this issue, tried to add a zoom in and out to combat this issue, but didn't work out that well. Now I think of it, I guess adding an invisible collider could have worked out pretty well too.
Good premise, presentation could do with some work but I enjoyed it.
Thanks for the feedback!
And in terms of presentation what are the things that needs improvement? Asking because I was thinking of continuing with its development after jam ends.
Controls -
Story -
You are the god of shapes, who finds out that his child has gone missing in an unknown world. You plan to rescue him using your power of controlling world. In order to ensure balance, you make sure that you alter only certain elements of the world's physics.