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Dungeon Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2705 | 3.175 | 3.667 |
Presentation | #3049 | 2.887 | 3.333 |
Overall | #3133 | 2.863 | 3.306 |
Enjoyment | #3481 | 2.526 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Usually in dungeon crawlers you play as a hero who enters a dungeon and beats the bad guy but in our game you play as the bad guy and set traps for the hero. Your objective is to defeat the hero before it reaches the end of the dungeon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool graphics! Idea is decent, could be turned into something bigger. You need more difficulty, right now you can place traps in all the rooms and be able to defeat the hero before you run out of mana or whatever the blue thing is.
Absolutely stunning game.
Neat game, simple to play but really entertaining. Although it is a bit too easy to kill the hero after the acid. I can see this game being expanded into a complex card puzzle game. Great work!
I liked the idea and concept,
this idea can become great strategy game.
well done!
I can see that a lot of work went into the graphics, as for the gameplay I think that with more work it could be fun. Some ideas: remove the timer, make it turn based, make the trap animation faster, add more variables so there is an incentive to use more traps, maybe limit the amount of traps that can be placed.
This game looks awesome!
The idea is good and it's fun to play.