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A member registered Jul 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. The full-screen button should be back now.

About the crashing, I might need to implement Unity DOTS to optimize everything, which would involve redoing most of the game code... So I should say that I won't update the game anymore, except for bug fixes.

(Also, you can consider crashing the game as a way of winning the game! XD).

Thanks for pointing that out! I have just released an update including a fix for that.

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Yes... I will add some indicators of enemies after the jam. Currently the best playstyle is to not get much distant from the character. Thanks for the feedback!

Thanks for the feedback! Adding some way to know where enemies are was in my plans, but I ran out of time...

Congrats reaching 11 minutes, most lose around 3!
Thank you for the feedback! I'm going to look into what you pointed out.

Thanks for the feedback!

Thanks! Glad you liked it! 

Many have attempted the concept of level control, but this particular one stood out for me due to the restrictions, which resulted in some interesting puzzles. It took me a while to get used to how the game works, but I succeeded in reaching the end! Lots of fun and confusion XD

Really satisfying animations! The game is a bit challenging (well, I'm bad at platformers XD). Also, the mechanics were creatively explored through level design. Of course, some music and sound effects would be nice, but overall, it's a fun game!

Really frenetic and fun, also pretty hard but i managed to win after some lucky rng. Well done game!
Would be nice to have some audio feedback for some actions or polishment in general.

Great idea and well-executed! I loved the attention to detail, such as enemies spawning from the Unity prefab icon.
Although it became challenging quickly, I still had a lot of fun.
Overall, it's an exceptionally well made game!

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I have no words.
Incredible.

Just to provide some feedback, there are moments where important objects collide incorrectly and disappear into the infinite XD, it`s funny but then i need to restart from zero...

The idea has been executed incredibly well!
The difficulty was on point, although things got crazy with 3 lootboxes, haha.Also, the little details like emails and the players' reactions really make this game feel polished.
Amazing work!

Pretty fun game! I managed to reach the end.
I really liked the execution of the idea, would be interesting to see a polished, complete version!

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Really beautiful game, both in visual and audio.
Although there is a limited variation in the types of units, I was still able to create some interesting builds and positioning. Congrats on the game!

(Also, Whats the name of the text-to-speech used?)

Interesting interpretation of the theme, and very stylish art.
Sometimes it was quite easy, while other times hard, possibly due to the randomness of the AI.
But I still enjoyed the game :D

Really well-executed concept, with many features that create interesting situations.
Would be nice to always guarantee at least one good card with every draw.
I managed to reach floor 12! It was really fun!

Very easy to understand and play. The style, along with the music and graphics, is very well executed and cohesive. The variety of hazards adds to the enjoyment.
It's a fun, solid game!

Wow, what an impressive entry! I had a lot of fun playing!
Would be nice to have a description of each construction in-game as it was quite confusing at the beginning tho.
But I still spent a good amount of time playing this game!

Lovely graphics!

It was quite easy, though, because I could spam the dash. Maybe adding some delay or a stamina system would make it more interesting.

But overall, it was fun, and the controls felt great. Nice project!

Thank you for the kind words! :)

haha, try some different builds! People get really far with reload + autodestruction + speed. Thanks for playing!

Thanks! I'm really happy to know that the game feels balanced. Also, adding a minimap is indeed a great idea. Thank you for the feedback!

Some players got around 30 minutes  woah impressive! really good! I will send you a prize soon™!
lol thanks for playing :D

Yeah, a score table would be cool (I will probably add if I continue the development), but I preferred to use 100% of my time to balance and add features. Thanks for the feedback!

Thanks for playing :D

Genius game! At first, I didn't understand where it was going, but then I realized how creative the game design is.
I can see how chaotic it would get if this game becomes a full-fledged thing, with many things needing to be administered (like a computer indeed!).
Awesome!

The gameplay is very dynamic with the constant character changes, loved it.
But there were occasional issues with the sleep input. If I was too close to the bed while the other two characters were sleeping, the input would be ignored, for instance.
Nonetheless, the game is very charming and has intriguing mechanics. Highly entertaining!

I spent a good 5 minutes just messing with the menu title...

It's really satisfying to play, the game's feel is awesome.

Throwing a bunch of asteroids and causing chaos (and getting more money in return!) was incredibly addictive. The game is really well done!

(If possible, make it run on browser too!)

Really fun game, after you get better with the controls things flow really nice. Great graphics and music too. Feels like a really polished game!
(Just one thing: would be nice to have a browser version if possible)

The experience of bouncing the ball around is satisfying, and the camera's sensation of physicality and momentum adds an interesting feel too.
This game has the potential to become way more fun (and chaotic!) if you incorporate some enemies. 

Simple mechanics and you still managed to entertain me with just pressing one button lol.
Congratulations on your first game!
(Also, the music made it really relaxing)

A game about a developer getting angry with testers couldn't be more relatable, lol.
Sometimes it was a bit overwhelming to see so many pieces to move in a big level, maybe they could be reduced in some way (maybe thats just because I fear puzzles XD)
But it was very entertaining - the game feels really polished!

The starting dialogue was a bit long, but it was funny.

Also, it was pretty easy for collisions to happend between asteroids and lose, and at the same time, its also possible to cheese as other commented, maybe there`s a need to change the design of the game for more balance.

Nonetheless, the game is overall well-made, and the visuals are on point. I enjoyed playing it!

Thanks for playing and giving the positive feedback :D

Thank you! I'm glad you had fun :)

The intentional use of poor controls is by design because you have the better-control upgrade (although some may get used to the default controls, so this upgrade becomes nearly useless XD). Also, try many shorter button presses rather than longer ones, its way easier to control this way. 
Anyways, thanks for giving the game a try!

Glad you liked it! Now that you've said that, this could really be an .io game, just imagine the chaos with multiple players lol

Thanks for playing!

Thanks!