Play game
How not to invade a Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1375 | 3.294 | 3.294 |
Overall | #1597 | 3.392 | 3.392 |
Creativity | #1817 | 3.471 | 3.471 |
Presentation | #1826 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
instead of controlling the adventurer, the player has to summon enemies to inflict as much damage as possible to the adventurer
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really liked the game but it was unplayable after 3 levels because of the lags.
I hope you'll be able to fix them.
I love the music, the art, the gameplay (even if I'd like it to be a little more complex).
Does the game have an end ?
It's a good idea but the game gets pretty laggy when a lot of entities are spawned
Really fun concept! It feels kinda slow imo. I think it will be better if there is more than one "player" bcs when I spawn 100 enemies at once he takes waaay to long to kill them all, especially when the game is lagging.
My strategy was to create a ring of sorcerers around the player and bodyblock him with goblins while he got shot from every angle. Though my run ended when the player got stuck on a pillar.
Nice idea! What could help though are visual/sound indicators whenever the hero hurts your goons or vise versa, and maybe being able to spawn enemies by dragging across the screen. Good job!!
Cool and creative gameplay!Interesting strategies can form around this game. :S
I really like the look and the idea! Music and sound effects fit well