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A jam submission

How not to invade a DungeonView game page

Submitted by Br4yven — 4 hours, 12 minutes before the deadline
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How not to invade a Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13753.2943.294
Overall#15973.3923.392
Creativity#18173.4713.471
Presentation#18263.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
instead of controlling the adventurer, the player has to summon enemies to inflict as much damage as possible to the adventurer

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I really liked the game but it was unplayable after 3 levels because of the lags.

I hope you'll be able to fix them.

I love the music, the art, the gameplay (even if I'd like it to be a little more complex).

Does the game have an end ?

Submitted

It's a good idea but the game gets pretty laggy when a lot of entities are spawned

Submitted

Really fun concept! It feels kinda slow imo. I think it will be better if there is more than one "player" bcs when I spawn 100 enemies at once he takes waaay to long to kill them all, especially when the game is lagging.

Submitted

My strategy was to create a ring of sorcerers around the player and bodyblock him with goblins while he got shot from every angle. Though my run ended when the player got stuck on a pillar.

Submitted

Nice idea! What could help though are visual/sound indicators whenever the hero hurts your goons or vise versa, and maybe being able to spawn enemies by dragging across the screen. Good job!!

Submitted

Cool and creative gameplay!Interesting strategies can form around this game. :S

Submitted

I really like the look and the idea! Music and sound effects fit well