I was thinking the exact same thing, but I was imagining a cramped tram instead.
Danidan
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I am not really coordinated enough to control two characters at the same time, but this seems like it would be really fun with a friend! I found it a little confusing at times, because the color of each robot is only one pixel. Maybe make the entire robots have the corresponding color to make them more distinguishable.
A really useful game to practice reading analog clocks! There is just one small issue: When you have a time such as 11:45 the hour hand isn't exactly on the 11 marker, but it's closer to the 12 marker. Also I would make the clock hands snap to the minute markers, as sometimes I got an X because they were slightly misaligned.
No, I am not saying it doesn't count. As I said the rules are quite flexible. My point is that when you deconstruct any artwork it is ultimately made of simple shapes. Any mesh for example is made of triangles, right? But that obviously doesn't really count as using only simple shapes. I think in a similar way you are constructing more complex shapes from simple shapes. That could also of course be said for my game as it uses curves and even fonts and whatnot. Of course, what you've made is incredibly awesome and super impressive, and I don't even know where to begin if I were to recreate it. I am just being pedantic, to mess with you 😁.
Really interesting concept! I really like having to think on my feet. It took me a while to understand what was happening, but I got a hold of it by my second attempt. Also at first, I encountered quite a few enemies, but at some point, they just disappeared, and I was just walking in circles. Idk if that's a bug or not. Now for some pedantry: The "In a Song" diversifier is done really well, and so was "Two Buttons" (even though you have to use ESC to pause and quit 😉). In my opinion "Shapely" is the one where you've taken it slightly too far, as you just have regular assets, that are stylized to look like shapes. Like you said this isn't at all a big deal, and your game is really good regardless! Awesome job!
I love the pedantry, and I completely agree with all of your comments. The reason I checked the boxes is because that's what I set out to do, but due to technical and time limitations I wasn't able to do everything I would have wanted. Also with these types of jams, it's more important to have fun, so I don't really think the rules are enforced so strictly. Anyhow, thanks for your feedback!
Really cool and unique puzzle game! I love all the different mechanics and how they interact with each other. Very well designed as well. I was so happy when I thought I had discovered cheese when I started intentionally putting the checkpoint in the spikes and moving it while dying over and over again, and then I found out it was intentional, and then negated by the life system. My only real complaint is that the music is very monotonous, and got annoying really quickly.
Thank you so much for your feedback. I made the mistake of designing all the levels together which didn't allow me to actually test how difficult the game would be. I tried to balance it as much as possible, to counteract that, but they are still way too difficult.
I also agree that the mechanics are very limited, but I am not planning on developing this further, and I didn't really have the time to make more mechanics during the week, bcs of school.
This concept is really fun, though be it slightly banal. I had a lot of fun playing your game, and I think you had a really unique take on the genre. The puzzles weren't very difficult, but they did have me think for some time before I could solve them. My one major issue with it is that I never understood how the checkpoints work. When I made a mistake it was easier just to reset from checkpoint one, than to figure out which checkpoint I should click and how many times.
This game relies quite a bit on the previous music knowledge of the player. Even though I am a musician, I can't read sheet music all that fast so this was quite difficult for me. Luckily I found a way to cheese, by just going in the empty spots between the notes. I think this could be turned into an awesome tool to teach people how to read sheet music fast.