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Danidan

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A member registered Mar 15, 2020 · View creator page →

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I was thinking the exact same thing, but I was imagining a cramped tram instead.

Fun concept! I would say it's more suited for mobile but it's fun to play on PC as well. I struggled understanding what I was supposed to do, until I read the comments.

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I am not really coordinated enough to control two characters at the same time, but this seems like it would be really fun with a friend! I found it a  little confusing at times, because the color of each robot is only one pixel. Maybe make the entire robots have the corresponding color to make them more distinguishable. 

Really funny little experience! It was a little bit weird using spacebar for some tasks and the mouse for others. What engine are you using? It doesn't look like anything I've seen before

Really interesting concept! Unfortunately I wasn't able to play it with a friend. I was very confused at the start because you called it a co-op game in the description, but in reality it isn't. I was trying to shoot the ball with the left one and catch it with the right one.
 

Thank you for playing!

Thank you for playing! I wanted to add more stations but didn't have the time. I only managed to get to the timer in the last 20 minutes.

I am not really any good at art, so that's why there is little focus there. Even still it took me like 40-ish minutes to make even this HAHA.

Thank you! Really appreciated!

Thanks for playing! I admit I messed up the balancing HAHA. 

Pretty fun! Made me feel like I was interpreting Morse code! 

Really beautiful!

This is so cool! And it fits the theme really well! Had really lots of fun. Only thing I would improve is to add a jump mechanic so you can dodge rats more easily. Every time I played I lost because of the rats HAHA. 

Fun game! 

Really fun concept! I would love to see some more levels! I also really like the emergent mechanic with the teleporting! Really cool!

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A really useful game to practice reading analog clocks! There is just one small issue: When you have a time such as 11:45 the hour hand isn't exactly on the 11 marker, but it's closer to the 12 marker. Also I would make the clock hands snap to the minute markers, as sometimes I got an X because they were slightly misaligned.

Really cool! It's amazing you managed to make a 3D game! Did you make the levels, or are they procedurally generated? Sometimes the visuals but out when I rotate the staircase while the person is on top, but the game still counted my win, so I guess it's just visual

Really fun! I am really impressed you managed to make multiple levels in the three hours, good job! One thing that I find weird was the UI for the platforms. I wasn't able to intuit whether the platforms were on or off. Maybe make the off state a little bit more transparent

Really quite nice! Quite addicting to try and get it correct. Very difficult though, I wasn't able to get passed the second level HAHA. I also didn't really understand the purpose of having the rungs appear from the side. It's a little bit tedious to have to wait for them every time. 

My original idea was to have passengers that you would move around (similarly to mini metro), but I had to simplify to fit within the time frame.

Yeah I had those planned but the three hours creeped up on me! I might add some more stuff after the jam is over!

Glad  you liked it! I just messed up the balancing HAHA. If you want to get a lot of  "points" you have to play very risky.

It might be expensive but it is quite a cool style. I could see a full on game that uses it.

No, I am not saying it doesn't count. As I said the rules are quite flexible. My point is that when you deconstruct any artwork it is ultimately made of simple shapes. Any mesh for example is made of triangles, right? But that obviously doesn't really count as using only simple shapes. I think in a similar way you are constructing more complex shapes from simple shapes. That could also of course be said for my game as it uses curves and even fonts and whatnot. Of course, what you've made is incredibly awesome and super impressive, and I don't even know where to begin if I were to recreate it. I am just being pedantic, to mess with you 😁.

Really interesting concept! I really like having to think on my feet. It took me a while to understand what was happening, but I got a hold of it by my second attempt. Also at first, I encountered quite a few enemies, but at some point, they just disappeared, and I was just walking in circles. Idk if that's a bug or not.  Now for some pedantry: The "In a Song" diversifier is done really well, and so was "Two Buttons" (even though you have to use ESC to pause and quit 😉). In my opinion "Shapely" is the one where you've taken it slightly too far, as you just have regular assets, that are stylized to look like shapes. Like you said this isn't at all a big deal, and your game is really good regardless! Awesome job!

I love the pedantry, and I completely agree with all of your comments. The reason I checked the boxes is because that's what I set out to do, but due to technical and time limitations I wasn't able to do everything I would have wanted. Also with these types of jams, it's more important to have fun, so I don't really think the rules are enforced so strictly.  Anyhow, thanks for your feedback!

Really fun, and quite difficult! I love the art style!

Yeah I honestly kinda forgot about the whole checkpoints thingy, so my patch-up solution was to just have levels you can unlock and go back to. I know it isn't perfect but oh well.

Really cool and unique puzzle game! I love all the different mechanics and how they interact with each other. Very well designed as well. I was so happy when I thought I had discovered cheese when I started intentionally putting the checkpoint in the spikes and moving it while dying over and over again, and then I found out it was intentional, and then negated by the life system. My only real complaint is that the music is very monotonous, and got annoying really quickly. 

Really cool game, and a very unique concept! I love it! I only wish I was able to speed up the character's movement, so there will be less waiting. Also, the music got slightly annoying at some point but it was quite simple to just mute that.

Thank you for the feedback, and the great idea.

Ye I agree. It totally didn't occur to me that I could slow down the cars. 

Thank you so much for your feedback. I made the mistake of designing all the levels together which didn't allow me to actually test how difficult the game would be. I tried to balance it as much as possible, to counteract that, but they are still way too difficult.  

I also agree that the mechanics are very limited, but I am not planning on developing this further, and I didn't really have the time to make more mechanics during the week, bcs of school. 

Really fun and very well made!

This concept is really fun, though be it slightly banal. I had a lot of fun playing your game, and I think you had a really unique take on the genre. The puzzles weren't very difficult, but they did have me think for some time before I could solve them. My one major issue with it is that I never understood how the checkpoints work. When I made a mistake it was easier just to reset from checkpoint one, than to figure out which checkpoint I should click and how many times.

I will definitely check it out. I saw Vim play it on stream earlier and it seemed really cool!

Thank you for the nice words!

Really dope concept! Kinda stressful, especially when you can't get the right card you need and everyone is honking at you!

I love the idea of being able to pick up and move your checkpoint! I would love to see some more levels where the idea is explored further. I would also really like to have a bigger screen so I can see more of my surroundings, with a small screen like this there was a lot of trial and error.

This game relies quite a bit on the previous music knowledge of the player. Even though I am a musician, I can't read sheet music all that fast so this was quite difficult for me. Luckily I found a way to cheese, by just going in the empty spots between the notes. I think this could be turned into an awesome tool to teach people how to read sheet music fast.

Really cool, and very difficult game! I really enjoyed it! The one thing that would make it perfect would be an undo button! Also, even though the style is great, the 4 tone color scheme kinda makes objects difficult to parse in the later levels.