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GMTK Game Jam Space Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4101 | 2.298 | 3.250 |
Overall | #4970 | 2.151 | 3.042 |
Presentation | #4979 | 2.121 | 3.000 |
Creativity | #5565 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting astroids you destroy spaceships
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
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[ + + + + + ] :: ENJOYMENT
[ + + + + - ] :: CREATIVITY
[ + + + + + ] :: PRESENTATION
I loved the polish in this game, particularly with the slow-down effect when you aimed. I would also agree that the edge of the screen caused me to lose control of the meteor, I'd have to wait until the meteor respawned at the center of the map again. But overall, fun game. The enemies that would try to shoot at me gave me a bit of a challenge, but it was a fun play.
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Good work! I liked the creativity in the concept, and it was fun launching myself around the map, though I do wish I got more feedback on death.
The machanics itself is already satisfying, nice job! I see a lot of potential in it.
Work on the juice later, if you will.
Decently engaging, with a bit more polish and some extra variety it could really shine! I would have really liked a score bonus if you rapidly destroy a lot of ships, or maybe a combo for killing multiple in one shot?
Fun way to work with the theme! I particularly liked the slow down effect while 'aiming' your asteroid, running through a bunch of ships and seeing the explosions in slow motion was very satisfying.
I thought the controls generally worked well, but I found it hard to escape from the edge of the screen if I ended up there. The game could also have really benefitted from some simple menu functionality and perhaps a quick game over screen when your rock gets destroyed.