This is a really fun take on the theme. I'm ultimately not sure whether my influence was helping the 'player' very much! But it was great once I realised what was going on.
Edelweiss Records
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A simple concept but a fun way to play with the Roles Reversed theme. I was impressed by how well the fish managed to navigate around to hunt down the orange fishes or run away from the red ones. Unfortunately, after a certain point I couldn't get any more orange fishes to spawn. Though I might have been unlucky!
An enjoyable way to reverse the roles! I thought the visuals and the sounds were nice and definitely set the right atmosphere. I was a bit confused as to what my goal was as the player, though eventually settled on trying to balance the bars as best I could. It was fun to try different combinations of enemies to throw out to see how well the 'player' could deal with it.
An interesting take on role reversal. I struggled with the controls at first and think an explanation on the main menu would have been really handy. I managed to beat the enemy health and mana bar after a few attempts! I can see how the idea could have been developed more with a bit more time. Some extra art and sound assets, or perhaps animating the bars, would really have helped to sell the theme.
A fun little idea and a neat way to fit the theme. I struggled to work out the controls and it would have been handy to have those on your main menu. I also couldn't get the restart button to work. Otherwise, though, the game functioned well and is a great result for 48 hours! I could definitely see it being much improved with more art and sound assets and a bit more development time.
A very fun little platformer though it was perhaps more Role Switch than Role Reversal. I enjoyed having to combine the different forms together to get past certain obstacles, particularly the Rocket with the High Jump near the start. Presentation was simple but worked well enough to get the game across. I didn't quite make it through the timed section at the end, but it was a good idea to add a little final challenge for the player after introducing the mechanics!
Fun way to work with the theme! I particularly liked the slow down effect while 'aiming' your asteroid, running through a bunch of ships and seeing the explosions in slow motion was very satisfying.
I thought the controls generally worked well, but I found it hard to escape from the edge of the screen if I ended up there. The game could also have really benefitted from some simple menu functionality and perhaps a quick game over screen when your rock gets destroyed.