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A jam submission

Jump The BridgeView game page

GMTK2023 Game Jam result
Submitted by Arcreane — 2 hours, 20 minutes before the deadline
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Play Jump The Bridge

Jump The Bridge's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#41962.2683.429
Presentation#46192.2683.429
Overall#47792.2363.381
Creativity#52352.1733.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a plateformer where you must setup the plateforms for the character which is a simple AI

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really nice concept. Congrats!

Submitted

Nice interpretation of the theme. I think this concept would work a little better if the level was split into a few smaller levels with a limited number of items you can use. I was able to cheat my way to the end by placing bridges as fast as I could, which let me avoid anything in my way. Regardless, I think you've got a good concept here that you could improve after the jam is over. Nice work!

Submitted

It is a very challenging game! I will be comparing scores with my friends for a long time.

I had an enjoyable time trying to get as far as I could in this game. I really like the object that launches you as you can get over most obstacles, but it's also not best in every situation because you don't always know where you will land. The game fits the theme quite well as you have no agency over the main character, and you can only make them progress by building structures to go over obstacles. One obvious piece of feedback is that it seems like not all the intended features made it in to the final game as some of the buttons didn't appear to do anything (understandable for the short amount of time you get for the jam). I also had trouble when placing two objects next to each other as oftentimes they would clip into each other and act unpredictable. I really like the aesthetics and they are used to the game's advantage to clearly indicate which objects you need to avoid. Thanks for sharing this game!