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World Point's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2988 | 2.692 | 2.692 |
Presentation | #3065 | 2.885 | 2.885 |
Overall | #3467 | 2.744 | 2.744 |
Creativity | #4070 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the level instead of the player to move
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Kind of fun to control the entire level as it gets quite hectic with everything moving around. I would've really liked to see the goalpost move, since it is a bit easy to solve each level the same way. Fun stuff!
Not a bad idea. But I think the execution would be better if there was a way to see the "platform", to put in that way, or some sort of environment changing (I'd recommend adding a tilting animation if the background is just static). It'd be a subtle but good way to give more spatial references to the player. I liked the neon work, tho.
Really cool and very irritating since movement is basically reversed but then you also control everything else in the level but controlling the enemies is even weirder (yes, I read that you control the whole level, but this is how it felt to me).
Maybe it would feel more like moving the level if you decided to put the player in a fixed spot (e.g. center of the screen) and move everything else around it.
With everything considered it was still a very enjoyable experience - music and visuals also helped a lot :)
Love the visuals to this!
Love the design and the music (which I assume you created). Great job making a great game, and please check mine out when you can :)
Great game!
Really nice graphics! It might be nice to have a next level screen after reaching the goal, because there's a moment of wait time before the next level starts