On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Baddest of them allView game page

Every story has its hero but a good one needs a great villain
Submitted by SoToSendoCadu (@sotosendocadu) — 19 hours, 26 minutes before the deadline
Add to collection

Play game

Baddest of them all's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27223.1693.169
Overall#31232.8672.867
Enjoyment#31982.6312.631
Presentation#32952.8002.800

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of the player being the hero of the story, he play as the villain trying to stop the hero

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 45 to 26 of 45 · Next page · Last page
Submitted(+1)

Nice concept. I find the pace to be a bit slow though. It kinda feel like some kind of reverse controls, with a delay. The game is challenging, but can feel a bit repetitive. Maybe it would need something to pump it up a bit? That being said, kudos for making all this art and music!

Developer

Thanks. Probably, if I intend to expand on it, I'll have to change and, most importantly, add more things to the game, and some people even gave great suggestions for new mechanics. And I remember I was concerned on introducing the gameplay in a way people didn't get lost or got overwhelmed right away, but I get your criticism, and it'll definitely be something I'll work upon if I expand on the game. Again, thanks for your feedback and for playing :D

Submitted(+1)

I  loved that I got to play as a bad wizzard chasing the hero, it was quite satisfying! With some tweaking it could feel even better. Great work, it was fun to play!

Developer(+1)

Thank you, I'm glad to know that :D

Submitted(+1)

Really fun game. the game is a lot of fun, with progressively harder levels. models look good and its overall a fun game. my only complaint would be that a reset button would be nice. but besides that, really fun. i even beat all 6 levels. so i'm officially the baddest of them all!

Great game. keep it up♥

Developer

Congrats into being the baddest of them all :D And, yeah, I wish I thought on the reset button, but at least that will become something I'll never forget for projects I do in the future, and it'll be one of the things I'll fix if I eventually start working on expanding this project. Thanks for playing, I'm glad you had fun :D

Submitted(+1)

I think it was an interesting idea to make the wizard lure the player into the spike traps to damage instead of using the attacks themselves. Also loved that you made the assets! Overall, great game :)

Developer

Thank you :D

Submitted(+1)

This is a pretty neat concept! Hitboxes definitely need some work and the fact that if the hero doesn’t have enough space, they just run in the opposite direction is a little annoying, especially if you have to wait for them to reach the goal before you can retry the level. With some more fine-tweaking, this could turn into a solid little game, though!

Developer

Thanks for the feedback. The Hero not having enough space was a design decision, as I wanted people to be mindful on how close they throw their spells on the Hero, but I get what you mean, and probably if I eventually expand this project I'll have to introduce this and other similar limitations in a better way. I regret not adding the "retry" button, I wish I saw this but, well, living and learning, right? Again, thanks for playing :D

Submitted(+1)

Fun concept.   I   think   with some balancing and tweaking to movements and speeds the game could play a little bit better.   Great  work on the medieval music. It really fit the vibe.   Good job!

Developer(+1)

Thank you :D

Submitted(+1)

Really cool concept, I think it needs some polishing, also I would love if the player fought back, like tried to move away sometimes, etc. Still pretty cool concept!

Developer(+1)

I'm glad you liked the concept. Due the time, creating the coins was my way to have the Hero "fighting back", because some of the ideas I came up with would take more time or the implementation didn't feel as intuitive enough to figure out in time. I also thought on some ideas to make the Hero's movement less predictable in some ways, like make them go in random directions sometimes, but I felt it would overcomplicate the game (at least, for this version), but are things that I'll probably think about it if I eventually work on expanding the game. Thanks for the feedback :)

Submitted(+1)

Hey! cool idea! I like that it looks that the hero is running away from me because im throwing him firebals from the back haha

Is quite engaging to play and i think it has room for a lot of expansion with new mechanics and things of the sort :D

Developer(+1)

Thank you, I'm glad you liked it. And I've started thinking of possible new mechanics (some thanks for the suggestions people left in the comments) to serve if I eventually works expanding this project 

Submitted(+1)

Original idea. Needs some tuning in the coin collisions as they are way bigger than the coins themselves.

Developer

Thanks. Yeah, it's probably one of the first things I'll need to solve (actually, I have a personal theory on why it's happening)

Submitted

Nice idea! Need more action to do to disturb the hero!!!

Developer

I'm glad you liked the idea. And it's a good idea, having more options to make the Hero to react to, thanks for this suggestion <3

Submitted(+1)

I really like the idea, and the music is really nice, but it kind of needs something more than just spam to go left/right, but overall a solid game

Developer

Thanks for your feedback. Some people have been giving me some ideas of what to add next if I eventually expand upon this concept, and because this is my first jam I knew I didn't want to risk overscoping or overcomplicating the initial idea, but I'll see ways to spice things up. Thanks again :)

Submitted(+1)

Pretty original idea and i can definitely see this turning into a proper game with more mechanics and interactables, like obstacles, different traps or even a level layout. Good job!

Developer(+1)

Thank you, I'm so glad to hear that :D

Submitted(+1)

The colliders are not placed correctly, i m dying without touching any coins, 

but the overall gameplay is nice and the concept is also good.

Nice Work.

Developer(+1)

Thanks, I'm glad you liked it. I have a theory on why the collider problem may be happening (my bad 😬) so it'll probably be one of the first things I'll have to fix if I eventually expand on this project

Submitted

The hitboxes ! Sometimes, I don't even touch the coins and I'm losing life.

Sometimes, I click right of the player and... he goes right !

I finished the game and I really had fun, even if it was not perfect.

Really well done, bravo for this entry !

Developer

I'm glad you had fun. About the hitboxes, I think I know what may be happening and if I eventually expand on the concept I'll work on that. About the Hero going in an unexpected direction, if it's happen when they're close to the houses, so that's working as intended (they check how much room they have to dodge in the opposite direction, and if they're too close from the walls and your shot was too close from them, so they'll move further, so they go in the opposite direction to better dodge), but I should have warned about that or make a level to showcase this behaviour a bit better. Thanks for your feedback :)

Submitted(+1)

Thanks to you for explaining everything !

Submitted(+1)

Nice game, good job.

Sometimes I don't get why hero turn that way, especially near the "houses" (edge of a level). But maybe I was just aiming to close.

Developer(+1)

Thanks, I'm glad you liked it.

About the turn the hero does near the houses, that's because if they doesn't have enough room to dodge in a direction for being too close from the houses, they'll try to dodge in the other direction, to add into the importance of knowing how close to aim each time, but I probably should warn about that or make a level that showcased that in a more explicit way, so I'll  surely have to work on that.

Submitted(+1)

This has unique gameplay, which is pretty cool. Feels like it could be a little more balanced and challenging, though I know that can be hard to achieve with the time limit. Good job on the game.

Developer

Thank you. Probably if I eventually expand on this, I'll probably need some playtesting to help with the challenging level, but making it during the jam has been a really good opportunity to learn from

Submitted(+1)

That's a very interesting idea, and it sounds like a cute game! It's amusing when enemies accidentally fall into traps without you even attacking him! great job!!

Developer

Thank you so much :D

Submitted(+1)

this is quite a unique take to the theme! i would suggest  changing the fonts as it kinda hard to read

Developer

Thank you. And yeah, I'll probably try or changing the fonts or adding a toggle option so you can pick between a more stylized font and a more common one. I really wanted to help the presentation with the font, but, yeah, readibility is more important

Submitted(+1)

Nice and cute game. I like the concept and levels flow. Great job!

Developer

Thank you, I'm so glad to hear that :D

Submitted(+1)

Very creative! Nice game!

Developer

thank you <3

Viewing comments 45 to 26 of 45 · Next page · Last page