Nice concept. I find the pace to be a bit slow though. It kinda feel like some kind of reverse controls, with a delay. The game is challenging, but can feel a bit repetitive. Maybe it would need something to pump it up a bit? That being said, kudos for making all this art and music!
Play game
Baddest of them all's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2722 | 3.169 | 3.169 |
Overall | #3123 | 2.867 | 2.867 |
Enjoyment | #3198 | 2.631 | 2.631 |
Presentation | #3295 | 2.800 | 2.800 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the player being the hero of the story, he play as the villain trying to stop the hero
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thanks. Probably, if I intend to expand on it, I'll have to change and, most importantly, add more things to the game, and some people even gave great suggestions for new mechanics. And I remember I was concerned on introducing the gameplay in a way people didn't get lost or got overwhelmed right away, but I get your criticism, and it'll definitely be something I'll work upon if I expand on the game. Again, thanks for your feedback and for playing :D
I loved that I got to play as a bad wizzard chasing the hero, it was quite satisfying! With some tweaking it could feel even better. Great work, it was fun to play!
Really fun game. the game is a lot of fun, with progressively harder levels. models look good and its overall a fun game. my only complaint would be that a reset button would be nice. but besides that, really fun. i even beat all 6 levels. so i'm officially the baddest of them all!
Great game. keep it up♥
Congrats into being the baddest of them all :D And, yeah, I wish I thought on the reset button, but at least that will become something I'll never forget for projects I do in the future, and it'll be one of the things I'll fix if I eventually start working on expanding this project. Thanks for playing, I'm glad you had fun :D
I think it was an interesting idea to make the wizard lure the player into the spike traps to damage instead of using the attacks themselves. Also loved that you made the assets! Overall, great game :)
This is a pretty neat concept! Hitboxes definitely need some work and the fact that if the hero doesn’t have enough space, they just run in the opposite direction is a little annoying, especially if you have to wait for them to reach the goal before you can retry the level. With some more fine-tweaking, this could turn into a solid little game, though!
Thanks for the feedback. The Hero not having enough space was a design decision, as I wanted people to be mindful on how close they throw their spells on the Hero, but I get what you mean, and probably if I eventually expand this project I'll have to introduce this and other similar limitations in a better way. I regret not adding the "retry" button, I wish I saw this but, well, living and learning, right? Again, thanks for playing :D
Fun concept. I think with some balancing and tweaking to movements and speeds the game could play a little bit better. Great work on the medieval music. It really fit the vibe. Good job!
I'm glad you liked the concept. Due the time, creating the coins was my way to have the Hero "fighting back", because some of the ideas I came up with would take more time or the implementation didn't feel as intuitive enough to figure out in time. I also thought on some ideas to make the Hero's movement less predictable in some ways, like make them go in random directions sometimes, but I felt it would overcomplicate the game (at least, for this version), but are things that I'll probably think about it if I eventually work on expanding the game. Thanks for the feedback :)
Hey! cool idea! I like that it looks that the hero is running away from me because im throwing him firebals from the back haha
Is quite engaging to play and i think it has room for a lot of expansion with new mechanics and things of the sort :D
Original idea. Needs some tuning in the coin collisions as they are way bigger than the coins themselves.
Pretty original idea and i can definitely see this turning into a proper game with more mechanics and interactables, like obstacles, different traps or even a level layout. Good job!
The colliders are not placed correctly, i m dying without touching any coins,
but the overall gameplay is nice and the concept is also good.
Nice Work.
I'm glad you had fun. About the hitboxes, I think I know what may be happening and if I eventually expand on the concept I'll work on that. About the Hero going in an unexpected direction, if it's happen when they're close to the houses, so that's working as intended (they check how much room they have to dodge in the opposite direction, and if they're too close from the walls and your shot was too close from them, so they'll move further, so they go in the opposite direction to better dodge), but I should have warned about that or make a level to showcase this behaviour a bit better. Thanks for your feedback :)
Nice game, good job.
Sometimes I don't get why hero turn that way, especially near the "houses" (edge of a level). But maybe I was just aiming to close.
Thanks, I'm glad you liked it.
About the turn the hero does near the houses, that's because if they doesn't have enough room to dodge in a direction for being too close from the houses, they'll try to dodge in the other direction, to add into the importance of knowing how close to aim each time, but I probably should warn about that or make a level that showcased that in a more explicit way, so I'll surely have to work on that.
This has unique gameplay, which is pretty cool. Feels like it could be a little more balanced and challenging, though I know that can be hard to achieve with the time limit. Good job on the game.
That's a very interesting idea, and it sounds like a cute game! It's amusing when enemies accidentally fall into traps without you even attacking him! great job!!
this is quite a unique take to the theme! i would suggest changing the fonts as it kinda hard to read
Nice and cute game. I like the concept and levels flow. Great job!
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