Play game
Camera Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2216 | 3.333 | 3.333 |
Enjoyment | #3221 | 2.611 | 2.611 |
Overall | #3266 | 2.815 | 2.815 |
Presentation | #4042 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're the camera guy, you need to fallow the player
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
That was fun to play, a little frustrating like others said for anticipating the placement of movement. I wonder how adding a jump would affect the game more, I feel like it would make it easier but not sure!
I've seen a other submissions where you play as the camera man, and I really appreciate that yours is so forgiving in that it counts the seconds the target is in-frame rather than immediately give a "game over" when you lose them. As others have said, it would be nice if we could see farther to the right to better anticipate what direction we need to go, but I enjoyed it other than that.
Definitely creative however the movement/the obstacles seemed somewhat frustrating to play around sometimes. Was a fun experience though!
I like the idea. But ironically, the camera behind the cameraman could use some work, it was hard to see what obstacles were coming up
Very creative, I love the concept. It would be nice to be able to see further right to be able to plan ahead but bonking into boxes and strugguling to get back is fun too.
Creative concept, I hadn't even thought about switching places with the camera man! Changing the view so we can see farther ahead might make it less difficult, but as is, it is a bit of a fun memorization challenge of remembering where the obstacles are.
Good job for a 48 hour jam! I'm glad I got to play it :)
I was not a fan of this game at all; there is barely any new game mechanics not tried before, all it really is, just like one of those old mobile games from like 2006 where you drive a car weaving in and out of road objects except here it is vertical and you are following a blocky, untextured cameraman with zero potential to fail or at least that's what I found...
The concept is there, but it is frustrating because you cannot see what is coming.
Congrats on finishing the game!