On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

pointlessprogramming

39
Posts
1
Followers
A member registered Dec 31, 2021 · View creator page →

Creator of

Recent community posts

Very well done! It was fun, and I'm glad I got to play it! Never have I been happier for all of the adventurers to die -- lol.

It was a little confusing when the button assigned to each attack changed between levels, although that didn't take away from the experience.  It was a good game. Good job getting it done in just 48 hours!

Thanks for playing! I did consider allowing the player to drag the trolleys across multiple tracks, but as you said, it would have taken quite a bit of re-balancing and 3 am me didn't think it was worth it -- lol. I will definitely play around with letting the player drag the trolleys across multiple tracks in the post-jam version.

I'm glad you liked the increasing difficulty levels. Thanks again for playing :)

Good Game! Nice presentation, and I like the art. The mechanic where the player runs to the ghouls while looking at the display is really cool. -- some way to redirect/distract the ghouls could be interesting.

Good job getting it done in 48 hours!

Thank you for playing! And I'm glad you like the tutorial -- It was a struggle for 3 am me to complete. lol

Good job getting all the coins! And thanks for playing!

And good point about not being an endless-runner game. Originally in the description I said it was "Endless Runner-like", (since the game-play was similar) adding "Runner-like" because there was an end. But, you are right, that does still imply that there isn't an end. Thanks for pointing that out -- Much appreciated! :)

I have since updated the description, saying it is in "the style of the auto-runner game genre" Thanks again for playing!

Thanks for playing! Yeah, sleep deprived me was struggling to get the background to move correctly -- I needed to spend more time improving the game-play.

I was able to tell myself that when the game starts the trolleys are moving with the player but slower, and that when the trolleys sped up and started moving faster than the tracks that all the conductors decided to spontaneously shift into reverse. Lol, not the best explanation on my part, but it made sense at the time.

I'm glad you liked the coin system -- we decided to add them because the game-play was rather dull at first. I appreciate your feedback! :)

I think the concept is funny, and I thoroughly enjoyed playing. There can sometimes be a bit much time between congressional bills, but it is still very enjoyable -- I'm really glad I got to play it!

Good job getting it done in just 48 hours!

I'm glad you enjoyed it -- thanks for playing!

It can get a little of control, especially if you have a lot of trolleys spawn right in front of the player.

The intro scene/ title screen is cool, and I loved the music. It took me a minute to figure out that I needed to make the fire go out, but once I did, it was very fun! The enemies were cute, and the circles of fire effects from the gasoline can enemies were amazing. R.I.P. the fire.

It's a good game. Good job getting it done in 48 hours!

Yeah, the last little section can be a bit difficult, but I'm glad you liked it! 

Thanks for the feedback!

I like the idea. It is very creative and fits the jam perfectly. It took a minute to figure out, but I thought it was incredibly fun once I did!

With a few bug fixes and a bit more explanation, I think you have a very solid and quite fun game!

This was really fun! I enjoyed spilling the milkshakes-- I felt kind of bad for the waiter though.

I think it turned out really well, and it was impressive that you were also able to make a good tutorial in such a short time. Good Job, and keep up the hard work!

Thanks for playing! Yeah, getting all the coins can get petty tough at the end.

Cool idea -- It fits the theme nicely, I liked the style and your music. I felt bad for viewers who had to stare at grass for several minutes while I looked for the player. lol

Good job getting it done in 48 hours!

Awesome game! The concept fits the the theme perfectly.

This game is really impressive for your first game jam -- It is well done and fun to play. Good Job!

Cool game -- I liked the narrative, and it fit the theme wonderfully! I'm glad the slime is back being a super villain :)

As a side note, there was minor bug which I'm not sure was intentional. If you press space, e, and enter all the at the same time a couple of times, you can beat the fishers in a second or two. It doesn't detract from the experience though. It is still a very fun game with engaging game-play!

My compliments to the artists by the way, I loved the style. Keep up the good work!

(1 edit)

Fun Game! It's nicely polished and would make a great mobile game -- Good Job getting it done in 48 hours!

That construction company should probably get a new guy to run the crane. lol

Thanks for playing!

Very cool game! The puzzles were just the right difficulty. It took me a minute or two to get the controls down, but that made it more fun.

I had a lot of fun playing this, and it was extremely engaging. Good job making it in just 48 hours! :)

I love the pixel art, and it was fun to play! R.I.P. all the guys who died jumping off the edge.


Good game, and great job getting it done in 48 hours!

Yeah, we decided to shorten the game last minute and I didn't scale the increasing difficulty super well. Thanks for playing and for your feedback! :)

That was a really cute game -- It was fun to play! I thought that all of the art was really cute. (I think Mr. Whiskers is my favorite).  

Good job getting it done in 48 hours!

It's a nicely polished game. There are some slight collider issues, but they don't detract from the fun of it! 

Definitely high in the enjoyment category -- Good game, and good job getting it done in 48 hours!

Creative concept, I hadn't even thought about switching places with the camera man! Changing the view so we can see farther ahead might make it less difficult, but as is, it is a bit of a fun memorization challenge of remembering where the obstacles are. 

Good job for a 48 hour jam! I'm glad I got to play it   :)

I like this game! The little ghost is really cute, and the core idea is cool.

It is a bit difficult, and the getting the timing right with avoiding the flash-light beams can be hard. It is usually a good idea when making AI systems (even simple ones) to let the player know what it is doing -- maybe some kind of signal before the people turn around. Also, a good rule of thumb is to always make the game way easier than you think it needs to be.

Keep it up!  With some improvements, I think you have a really solid game. :)

I really like the art, and the base game-play is really quite fun! As mentioned, it can be a little bit cumbersome to find all of the enemies, but it is still a good game -- with a few bug fixes and tweaks, I think you have something excellent! :)

The chaos was super fun! And that is one tough dude.


Good Game!

This is easily one of the most enjoyable jam games I have played so far -- I had a blast and played several times! R.I.P. all the little soldiers.

I really liked the pixelated appearance. I'm glad the duckling decided to go back home :)

This was really fun -- I enjoyed playing it! It is well rounded and very polished, and I'm glad I got to play it!

Thank you! I'll let our musician know that their work is appreciated :)

Thank You!

Smart concept for the theme! I liked the music. The paths can be difficult to place, but adding the ability to place paths at all is pretty cool -- Good Job!

I really liked the art. It took me a couple tries to get all the enemies in the right places at the right times, but that made it fun. :) Good Game!

It's a neat concept-- I really liked the mood. Good job getting it done in seven hours! It might just be my device, but the game unfortunately broke before I got to see my death, but other than that, I thought it was cool!

This template helped a ton -- thank you so much!

Also, for anyone who needs it: This might just be me, but there can sometimes be a slight issue with it getting stuck on the loading screen or the keyboard being unresponsive on itch.io after going full screen with itch.io's full screen button. It does fix itself if you click on the unity game (focusing the iframe), but if you don't want the player to have to click on it, simply add:

window.focus();

in the index file after line 98 (At the end of the OnResize() function). This fixed the issue for me.

This is my favorite Jam Game so far! I wasn't bored even once, Great Job!

I really liked your art choice/theme, and the basic concept is creative and well thought out -- I'm sure this game would have been outstanding if there had been a little more time in the jam. Good Job!

For having only learned Godot like one week ago, and this being your first completed game, this is really impressive, Good Job! Even if we don't take that into account, for a 48 hour game jam, this was a pretty good game!


If I had to give you a little bit of constructive criticism it would be that for a player that fast, I would have made the camera a little bit bigger so you can see where you are going a little better.

-- Also, keep in mind that any game you make is a lot more difficult to play than you think it is, that comes with you as the developer knowing exactly what to do, and how exactly to do it. A good rule of thumb is to make a game easier than you think it needs to be.


Overall, I'm glad I got to play this game, thanks for participating, I think its a good entry!