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Spiraling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4947 | 2.313 | 2.313 |
Enjoyment | #5080 | 1.938 | 1.938 |
Overall | #5359 | 2.000 | 2.000 |
Presentation | #5810 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player moves by itself, you control the level (badly)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea could work if you keep developing it, a juicer vertion could be very interesting
I know you said it wasn't done, but it was actually kinda fun! Not really challenging, but not too shabby. Fun job!
The movement and rotation of the level all felt super satisfying and good to control, it's a good framework for sure and I think it's got some potential if you do decide to keep with it
Haha, your presentation of the game was honest and easy to relate to! The game itself is a good start, and hopefully you learnt alot along the way :)
Making things rotate in the right spot is always tricky, it's quite satisfying to zoom upwards in the level. There isn't much of a game here yet but you've laid a good framework and getting those first elements to interact is a great stride in the right direction. I look forward to your next years submission and good job on your speedy efforts this year!
I like the take on the theme where you control the map instead of the player! I have yet to see another game like this in the jam