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Requestal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2003 | 3.408 | 3.643 |
Presentation | #2732 | 3.007 | 3.214 |
Overall | #2862 | 2.962 | 3.167 |
Enjoyment | #3628 | 2.472 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game pitched the concept of change of the role between the heroes and the guild quests sender
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It’s an interesting concept, the graphics are very charismatic and funny with their animations and sounds effects. Maybe I can feel sometimes the task are too randoms, sometimes isn’t very clear when a heroe had chances to success or not on a mission, I can see polishing a little more that can make it a very great game.
I really like this concept, but I wasn't able to find much of a strategy to succeed---I lost the battle twice and decided to call it quits. I think the game relies a bit too much on random chance, since often there weren't any quests available that my heroes fit the requirements for. The art looks great and is very charming, so good work on that. Overall, I liked this game; it just needs a little bit of work.
Interesting game, nice graphics
I really liked the game. It was fun to play but It feels a bit strange having the two other heroes come in later. in the final stats they were way weaker that the knight but maybe I just played badly. A timer on the quests might also be more fun but maybe not.
I like the concept. It's hard to know when a hero will be successful or not based on requirements, so feels kind of like I'm just random.