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The Wizard's Wand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2041 | 3.393 | 3.393 |
Overall | #3640 | 2.679 | 2.679 |
Enjoyment | #3966 | 2.357 | 2.357 |
Presentation | #4601 | 2.286 | 2.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In "The Wizard's Wand" you controll the wand instead of the wizard and must obey his commands.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the concept but it sadly feels quite janky.
With some polish I'd LOVE this though.
After accidentally missclicking on a spell twice it felt like I wasn't allowed to cast at ALL anymore, or I caught a bug, not sure but for a fact some games became sadly unplayable the moment I screwed up too much.
Way too punishing if intentional.
🧙♂️
Really like the concept, but the penalty for casting the wrong spell is super easy to trigger if you get no time to react when the icon changes. You could give the spell casting a bigger cooldown between shots to prevent this and encourage single shots, which I think was the intention. I would also make AD pick spells and mouse to aim and shoot, should make things more comfortable and inviting for the player.
A tad bit hard to control but this was a very interesting concept!
interesting idea
fun idea, not very great execution.
Surprisingly fun, but the wizard's random movement can be a bit infuriating. I think if you could at least aim in all directions instead of just WASD, it would help a lot. (for example, using WASD to choose element and mouse to shoot instead). If the actual spells were different, that would also be even cooler.
Nice job also making your own music, always cool to see that.
I'd appreciate it if you check out my game too if you have a minute!
Nice job! The idea's fun, but I think between the random movement of the wizard and only being able to shoot in 4 directions mean that it sometimes feels like a game over was unavoidable, especially with the penalty for a mistake
Very clever interpretation of the theme. I enjoyed playing it, but it's annoying that there is no spells sometimes and you just have to wait before you lose
I actually really like this idea! Would love to see you try and make a larger game from this.