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The Tower Offense Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3548 | 2.873 | 3.071 |
Enjoyment | #3986 | 2.339 | 2.500 |
Overall | #4553 | 2.316 | 2.476 |
Presentation | #5832 | 1.737 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A tower "offense" game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A little rough around the edges but it's a cool little concept and the unit models are funny.
Honestly, the face of the basic soldier really sold me on this game. I quite like the limited unit selection per level, makes it feel like a puzzle game. I think the game has a really fun concept, and could turn into a excellent experience if it's expanded upon.
Also you have my respect for making a 3d game, with self made assets, within 48 hours.
How do I earn more points to get the other spawns? The turret seems way too OP to even get through it.
Interesting concept, would need rebalance to be a bit more playable. Feels like bruteforcing is the way. The lack of audio makes the experience a bit harder to bear.
wait, you didn't hear the music?
I liked how there was an actual strategy involved when making decisions for which troop to spawn. I think having a couple more troops and towers could've helped, but I totally get the time crunch. I also think that having a different camera angle to properly see the whole area would've been an improvement. Overall good game though!