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Weaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5061 | 1.939 | 3.167 |
Overall | #5653 | 1.871 | 3.056 |
Creativity | #5758 | 1.939 | 3.167 |
Presentation | #5837 | 1.735 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a Roguelite in which your role is reversed in that you become weaker instead of stronger as you progress
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun little thing. You should indicate what's being taken away whenever you finish a loop.
I won! I noticed in the last screen that I couldn't go left. Seems like there could have been one more run. The first time I lost shooting I really had to re-evaluate my approach. That was a cool feeling!
I found the idea incredible, although it wasn't executed in the best way possible. However, I still found the concept interesting and would love to see a polished and functional version of this idea in the future. As for the art style, it's quite simple, but that's alright. The sound effects are okay, but I would appreciate some music to accompany them.
I hope you continue developing games. Your ideas seem promising, and if you persist in this path, you will surely reap good results.
I know this would be sorta difficult to implement but maybe have a randomized generation, even a score counter. This way the player feels like they aren't looping. Also, I'm still trying to figure out what Ctrl does.