So cool! Loved the game as a child. I don't think you should remind the player to save the human. I really think you should change the objective into killing the player, it's simply way more natural and straightforward. Also having to move the camera with WASD felt totally unnecessary, might as well just center it on the player. Great job!
Play game
Dead of the House for GMTK GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2838 | 2.742 | 3.167 |
Creativity | #3133 | 3.031 | 3.500 |
Overall | #3133 | 2.863 | 3.306 |
Presentation | #3250 | 2.815 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
House of the Dead but instead of playing the agent who shoots zombies, you're in control of the zombie spawns.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Fascinating concept!
Since I played this when I was kinda tired, I completely brain-farted originally, and misunderstood my goal (I thought that I was supposed to kill the player, since that seemed like the obvious goal as someone controlling zombies), but once I actually remembered what the intro said, I enjoyed the kind of "puzzle maze" aspect of leading the player via zombie breadcrumbs.
The visual setup is something that I found interesting, (seeing what the player saw, and the ability to see from the Zombie perspective), but while playing I didn't really see any point to that. I think that if you wanted to give that part some kind of use, then maybe things could be hidden under stuff, so that the First Person views would show you shortcuts / upgrades / collectables, while the Top Down view wouldn't be able to see them normally. That aside, I do think that the additional views are probably interesting for viewers to watch when someone else is playing; but if that's the only benefit then I would suggest making them not the default views.
Anyway, really cool idea, and I hope you do well in future updates or games!
Original and good concept
For the first bit, I thought I was supposed to kill the agent lol, I learned quickly
Good job on the game :)
Very cool idea! I feel like the zombies do no damage to the player though. I had him surrounded and he wouldn't die haha.
=== CREDITS FOR 3RD PARTY RESOURCES ================================
ZOMBIE 3D MODEL, TEXTURE & ANIMATIONS: Hungry Zombie by Andryuha1981
ADDITIONAL SOUNDS from https://freesound.org/
- MetalClang1_Loud_bip.wav -https://freesound.org/people/passAirmangrace/sounds/340915/
- Gunshot_01.sse.wav - https://freesound.org/people/snapssound/sounds/536630/
- GUNSHOT.WAV - https://freesound.org/people/erkanozan/sounds/51749/
MUSIC:
- "Metalmania" Kevin MacLeod (incompetech.com)
- "Ready Aim Fire" Kevin MacLeod (incompetech.com)
- Licensed under Creative Commons: By Attribution 4.0 License
- http://creativecommons.org/licenses/by/4.0/
PBR TEXTURES from https://3dtextures.me/
- Wood_Crate_001_SD
- Rock_046_SD
- Hedge_001_SD
- Wall_Stone_022_SD
- Stone_Floor_004_SD
- Concrete_019_SD
- Brick_Wall_019_SD
- Building_Facade_001
FONTS from https://www.dafont.com
- Unutterable - https://www.dafont.com/unutterable.font
- Help Me - https://www.dafont.com/help-me.font
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