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A jam submission

Nehemiahnnaceae CannaceaemiahView game page

A 2D rougelike made for GMTK GameJam 2023
Submitted by Bambuko, NeonFlames — 1 hour, 27 minutes before the deadline

Play game

Nehemiahnnaceae Cannaceaemiah's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#65291.3261.875
Presentation#66121.0611.500
Overall#66271.1201.583
Enjoyment#66350.9721.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character is a priest, and instead of turning people into religion he does the opposite

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Giving you a follow. Let me know when the game is ready :)

Developer (1 edit) (+1)

Definitely, this jam was fun for us and we learned a decent bit about the Godot engine, we won't let this gem stay unpolished.

Submitted

The concept sounds very cool, but all i got was a single screen with a character that could walk. Walking to the end of the screen did nothing. I hope you didn't upload the wrong build by accident, that would be a shame :(

Developer(+1)

Nah, sadly we didn't finish on time, though I might consider finishing the game after the voting stuff ends :)

Submitted

This game froze on startup for me, with this error message showing up in the console (I think the second half of some lines got cut off, apologies that I don't have the full error message):

ERROR: an object.lReferenceException: Object reference not set to an instance of
   at game._Ready() in /home/buko/GMTK-2023/game.cs:line 42
PtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeVariant
ariantPtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeV
ntPtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeVaria
   at game.s.generated.cs:line 38rators.ScriptMethodsGenerator/game_ScriptMethod
or* refCallError, godot_variant* ret)rgs, Int32 argCount, godot_variant_call_err


I'm on Linux, not Windows (trying to run the game via WINE), so I won't report this project as broken in case the issue is just for me.
It may be worth looking into it on your end to see if it's just a me issue or if there's something else.