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This game froze on startup for me, with this error message showing up in the console (I think the second half of some lines got cut off, apologies that I don't have the full error message):

ERROR: an object.lReferenceException: Object reference not set to an instance of
   at game._Ready() in /home/buko/GMTK-2023/game.cs:line 42
PtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeVariant
ariantPtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeV
ntPtrArgs args, godot_variant& ret)Method(godot_string_name& method, NativeVaria
   at game.s.generated.cs:line 38rators.ScriptMethodsGenerator/game_ScriptMethod
or* refCallError, godot_variant* ret)rgs, Int32 argCount, godot_variant_call_err


I'm on Linux, not Windows (trying to run the game via WINE), so I won't report this project as broken in case the issue is just for me.
It may be worth looking into it on your end to see if it's just a me issue or if there's something else.